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<blockquote data-quote="Chaosmancer" data-source="post: 8795116" data-attributes="member: 6801228"><p>"Choose one of your Skill Proficiencies" </p><p></p><p>Meaning you have to choose something you are proficient in, if you are not proficient in Athletics, you can't assist. That doesn't mean you aren't able to physically assist, you can, but Athletics is not one of your Skill Proficiencies, so you cannot grant advantage.</p><p></p><p></p><p></p><p>Help action was never a formal reaction, but it was used that way and still will be even with these new rules. Because that had nothing to do with the rules of the game, and everything to do with how people play at the table. </p><p></p><p>And... yeah, they totally CAN fix the fundamental level of the skill system without first removing every ability to interact with it. Game design isn't like spinning knives or juggling, you can take out any part, and it makes FAR more sense to start at the fundamental level and change outward, because otherwise you are just doubling your work.</p><p></p><p></p><p></p><p>Except we know that we are supposed to be using the older versions of the classes, and looking at how little the rogue and bard changed, there is little reason to think the paladin changed that fundamentally. </p><p></p><p>Additionally, I don't care if you do get to do it for 24 hours, it still isn't that impressive. Here, let me show you again. High level ranger, without a subclass, and the new feat, three attacks for a total of 2d8+4d6+dex x 3... compared to a high level fighter, no subclass, the GWM feat, 8d6+strx4+prof bonus + re-rolling 1's and 2's. Also, btw, able to be done for 24-hours, without spending a spell slot. </p><p></p><p>Also, why the heck are we trying to argue level 1 balance for a LEVEL 4 feat? This feat's design doesn't affect level 1 in any way shape or form, it is entirely unrelated.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8795116, member: 6801228"] "Choose one of your Skill Proficiencies" Meaning you have to choose something you are proficient in, if you are not proficient in Athletics, you can't assist. That doesn't mean you aren't able to physically assist, you can, but Athletics is not one of your Skill Proficiencies, so you cannot grant advantage. Help action was never a formal reaction, but it was used that way and still will be even with these new rules. Because that had nothing to do with the rules of the game, and everything to do with how people play at the table. And... yeah, they totally CAN fix the fundamental level of the skill system without first removing every ability to interact with it. Game design isn't like spinning knives or juggling, you can take out any part, and it makes FAR more sense to start at the fundamental level and change outward, because otherwise you are just doubling your work. Except we know that we are supposed to be using the older versions of the classes, and looking at how little the rogue and bard changed, there is little reason to think the paladin changed that fundamentally. Additionally, I don't care if you do get to do it for 24 hours, it still isn't that impressive. Here, let me show you again. High level ranger, without a subclass, and the new feat, three attacks for a total of 2d8+4d6+dex x 3... compared to a high level fighter, no subclass, the GWM feat, 8d6+strx4+prof bonus + re-rolling 1's and 2's. Also, btw, able to be done for 24-hours, without spending a spell slot. Also, why the heck are we trying to argue level 1 balance for a LEVEL 4 feat? This feat's design doesn't affect level 1 in any way shape or form, it is entirely unrelated. [/QUOTE]
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