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Sharp shooter/Great Weapon Mastery
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<blockquote data-quote="Chaosmancer" data-source="post: 8795921" data-attributes="member: 6801228"><p>Because it was a simple and easily understandable example to stand in for "two people make an athletics check". Also, because the item is heavier than their "lift score". There are plenty of examples of rolling to exceed the standard limits in the game. </p><p></p><p>Do you have a better or preferred action for two people not trained in athletics to try and accomplish together? Or is this just trying to undercut the point because I didn't come up with a perfect example that is as easily understood and parsed because I'm sure all of us have had to carry something unweildy and heavy, and have had someone assist us in doing so.</p><p></p><p></p><p></p><p>Right. See, this isn't a game book of published rules we are discussing. It is a playtest. A playtest with the explicit purpose of trying to make better rules. Yes, I could trivially change the rules to what I feel is better by homebrewing them, but, you know, it kind of defeats the entire purpose of a playtest to look at a rule and say "well, this is a rule with problems, but I can rewrite it for myself, so why bother telling the designer about it or discussing it with the rest of the playtesters?" </p><p></p><p>Seriously, why is this the second time (at least) I've been told to just homebrew playtest rules instead of discussing their merits? If the rules were already published, that's one thing, but these are rules in development, discussion on developing them is the entire point!</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8795921, member: 6801228"] Because it was a simple and easily understandable example to stand in for "two people make an athletics check". Also, because the item is heavier than their "lift score". There are plenty of examples of rolling to exceed the standard limits in the game. Do you have a better or preferred action for two people not trained in athletics to try and accomplish together? Or is this just trying to undercut the point because I didn't come up with a perfect example that is as easily understood and parsed because I'm sure all of us have had to carry something unweildy and heavy, and have had someone assist us in doing so. Right. See, this isn't a game book of published rules we are discussing. It is a playtest. A playtest with the explicit purpose of trying to make better rules. Yes, I could trivially change the rules to what I feel is better by homebrewing them, but, you know, it kind of defeats the entire purpose of a playtest to look at a rule and say "well, this is a rule with problems, but I can rewrite it for myself, so why bother telling the designer about it or discussing it with the rest of the playtesters?" Seriously, why is this the second time (at least) I've been told to just homebrew playtest rules instead of discussing their merits? If the rules were already published, that's one thing, but these are rules in development, discussion on developing them is the entire point! [/QUOTE]
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