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Sharp shooter/Great Weapon Mastery
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<blockquote data-quote="Chaosmancer" data-source="post: 8796348" data-attributes="member: 6801228"><p>This is splitting hairs. The player faces no cost or risk to declaring that they pick a lock. It is only when there is a meaningful failure state that you roll, but the action has no inherent cost or risk. </p><p></p><p>However, even if I grant you that these skills have an inherent risk because there would be no roll without that risk, then I must ask why that same risk doesn't cover the help action? You can't grant advantage to a roll without a roll taking place, so whatever consequence of failure the person making the skill check faces, the person granting advantage to that skill check faces. Why is that not enough for the Help Action, but it is enough for the use of the skill itself?</p><p></p><p></p><p></p><p>Okay but.... I've not mentioned Spare the Dying once? I was referring to the DC 10 medicine check that anyone can make at any time. There is no cost to that, and no risk except failure. And if failure is enough of a risk to make the roll possible, why is it not enough to allow someone to spend a second action to grant advantage on that roll?</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8796348, member: 6801228"] This is splitting hairs. The player faces no cost or risk to declaring that they pick a lock. It is only when there is a meaningful failure state that you roll, but the action has no inherent cost or risk. However, even if I grant you that these skills have an inherent risk because there would be no roll without that risk, then I must ask why that same risk doesn't cover the help action? You can't grant advantage to a roll without a roll taking place, so whatever consequence of failure the person making the skill check faces, the person granting advantage to that skill check faces. Why is that not enough for the Help Action, but it is enough for the use of the skill itself? Okay but.... I've not mentioned Spare the Dying once? I was referring to the DC 10 medicine check that anyone can make at any time. There is no cost to that, and no risk except failure. And if failure is enough of a risk to make the roll possible, why is it not enough to allow someone to spend a second action to grant advantage on that roll? [/QUOTE]
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