Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Sharp shooter/Great Weapon Mastery
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="FitzTheRuke" data-source="post: 8796402" data-attributes="member: 59816"><p>Interestingly, that's the part I felt like you were ignoring when you described what I was suggesting as homebrewing. I had meant for you to invoke this! If you find a scenario that you feel doesn't make sense without help working - let it work!</p><p></p><p></p><p></p><p>I'm not sure that's the intent - I think the intent is to make each roll more important. That's part of why (AFAICT) they've been pushing the "don't roll unless there is interesting consequences". I think they're trying to teach DMs to be both more generous to player input, and also to not let a bad roll derail the story that's being told.</p><p></p><p></p><p></p><p>I'm not sure there's danger in that happening. I can't imagine the designers ever <em>intending</em> to make the rules interfere with team building and teamwork. I mean, I guess it could happen with unintended consequences? I'd hope not.</p><p></p><p></p><p></p><p>Absolutely. It would be a bad direction.</p><p></p><p></p><p></p><p>True. As an aside, Help is an action and Flanking is "free" (with positioning). Both are pretty much narratively the same thing. I approve of the Help action in combat, but I don't like Flanking (which I also find more fiddly rules-wise than its worth).</p><p></p><p></p><p></p><p>I get where you're coming from now. You just don't want any barriers to players using teamwork to accomplish goals. It's an excellent motive.</p><p></p><p></p><p></p><p>Unless the DM says otherwise, yes.</p><p></p><p></p><p></p><p>Fair. I think it's fine, but I guess I'd be fine to rule against it often, so maybe I'd rather it was changed. Another place where I'd probably rule against it is in situations where one skill might be complimentary to another skill (Like good-cop bad-cop in an interrogation. One could argue that one character's intimidation could give advantage to another's persuasion!)</p><p></p><p></p><p></p><p>I think I understand what you mean, and it's a consideration to be sure. Honestly, there are a lot of factors involved and I'm not sure which are the most important. (I'm with you on "realism" it can be such a burden. What we need are more story-telling tools. It really doesn't matter if the story winds up "realistic" - it's more if it winds up any "good" - as measured by player and DM satisfaction!</p></blockquote><p></p>
[QUOTE="FitzTheRuke, post: 8796402, member: 59816"] Interestingly, that's the part I felt like you were ignoring when you described what I was suggesting as homebrewing. I had meant for you to invoke this! If you find a scenario that you feel doesn't make sense without help working - let it work! I'm not sure that's the intent - I think the intent is to make each roll more important. That's part of why (AFAICT) they've been pushing the "don't roll unless there is interesting consequences". I think they're trying to teach DMs to be both more generous to player input, and also to not let a bad roll derail the story that's being told. I'm not sure there's danger in that happening. I can't imagine the designers ever [I]intending[/I] to make the rules interfere with team building and teamwork. I mean, I guess it could happen with unintended consequences? I'd hope not. Absolutely. It would be a bad direction. True. As an aside, Help is an action and Flanking is "free" (with positioning). Both are pretty much narratively the same thing. I approve of the Help action in combat, but I don't like Flanking (which I also find more fiddly rules-wise than its worth). I get where you're coming from now. You just don't want any barriers to players using teamwork to accomplish goals. It's an excellent motive. Unless the DM says otherwise, yes. Fair. I think it's fine, but I guess I'd be fine to rule against it often, so maybe I'd rather it was changed. Another place where I'd probably rule against it is in situations where one skill might be complimentary to another skill (Like good-cop bad-cop in an interrogation. One could argue that one character's intimidation could give advantage to another's persuasion!) I think I understand what you mean, and it's a consideration to be sure. Honestly, there are a lot of factors involved and I'm not sure which are the most important. (I'm with you on "realism" it can be such a burden. What we need are more story-telling tools. It really doesn't matter if the story winds up "realistic" - it's more if it winds up any "good" - as measured by player and DM satisfaction! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Sharp shooter/Great Weapon Mastery
Top