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Sharp shooter/Great Weapon Mastery
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<blockquote data-quote="Bill Zebub" data-source="post: 8796802" data-attributes="member: 7031982"><p>Look, I’m not expecting the game to be purged of all zero-cost abilities. But we are discussing rule changes and I’m pointing out that when there’s no cost/risk to a decision it’s not really a decision. You’re being rewarded for simply remembering to speak up. I think that’s boring. </p><p></p><p>In the discussion about guidance you claimed that you have to choose guidance over other cantrips, which is a cost/decision. Well, apply the same logic here: if you at least need proficiency to help, then at least you made a trade-off during chargen. </p><p></p><p>Not that I think it’s a great rule even with the restriction. My personal feeling is that there shouldn’t be a rule, only guidance. The DM should decide if it makes sense for one character to be able to help another, and if there’s a cost to failure. If the answers are, respectively yes then no, it might go like this:</p><p></p><p>“I try to lift the trap door.”</p><p>“It’s too heavy.”</p><p>“I help him.”</p><p>“There’s only one pull ring, and it’s too small for you to both get your hands on it.”</p><p>“I’ll put my mace handle through the ring.”</p><p>“Clever. Yeah with both of you pulling..”</p><p>“And I’ll cheer them on!”</p><p>“…with both of you pulling, and Eloelle cheering, the door creaks open.”</p></blockquote><p></p>
[QUOTE="Bill Zebub, post: 8796802, member: 7031982"] Look, I’m not expecting the game to be purged of all zero-cost abilities. But we are discussing rule changes and I’m pointing out that when there’s no cost/risk to a decision it’s not really a decision. You’re being rewarded for simply remembering to speak up. I think that’s boring. In the discussion about guidance you claimed that you have to choose guidance over other cantrips, which is a cost/decision. Well, apply the same logic here: if you at least need proficiency to help, then at least you made a trade-off during chargen. Not that I think it’s a great rule even with the restriction. My personal feeling is that there shouldn’t be a rule, only guidance. The DM should decide if it makes sense for one character to be able to help another, and if there’s a cost to failure. If the answers are, respectively yes then no, it might go like this: “I try to lift the trap door.” “It’s too heavy.” “I help him.” “There’s only one pull ring, and it’s too small for you to both get your hands on it.” “I’ll put my mace handle through the ring.” “Clever. Yeah with both of you pulling..” “And I’ll cheer them on!” “…with both of you pulling, and Eloelle cheering, the door creaks open.” [/QUOTE]
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