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Sharpshooter/Great Weapon Master and Why They Are Broken 101.
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<blockquote data-quote="Zardnaar" data-source="post: 6925493" data-attributes="member: 6716779"><p>THis one is a lot harder to work out as it depends on the situation and what type of cleric you are.</p><p></p><p> Spiritual guardians is very good for nature, life and war domain clerics, not so good for tempest and light clerics. Other clerics might be better off dropping a fireball or Radiance of the Dawn for example instead of SG. Or call lightning.</p><p></p><p> Bless is always good every combat even if feats are not being used. Its better if feats are being used as ability scores are often a bit lower the the bless bonus is better comparatively , SG is situational.</p><p></p><p>If you have 2 PCs using the -5/+10 feats or 1 PC + Eldritch Blast I would go as far as saying bless is always better all of the time than every other spell from level 1-3 that a cleric can cast outside of perhaps a situation where you need to deal radiant damage to a heap of undead or perhaps you are being swarmed by massive amounts of weaker critters with 11 hp or less (kobolds, goblins etc). Bless gets better if you have an eldritch blast spamming warlock. </p><p></p><p> What makes bless so good is it scales with your levels, 1d4 to hit and saves is always nice but it is even better the more attacks you make. Spells like burning hands, guiding bolt etc tend to become less useful as you level up bless gets better as you level up when multiple attacks come online. It may not be optimal depending on the situation but it is never bad. At higher levels you might have a better use for the concentration slot is the main drawback. </p><p></p><p> Note my PCs rarely use a cure spell, healing word sure an actual cure spell is rare.</p></blockquote><p></p>
[QUOTE="Zardnaar, post: 6925493, member: 6716779"] THis one is a lot harder to work out as it depends on the situation and what type of cleric you are. Spiritual guardians is very good for nature, life and war domain clerics, not so good for tempest and light clerics. Other clerics might be better off dropping a fireball or Radiance of the Dawn for example instead of SG. Or call lightning. Bless is always good every combat even if feats are not being used. Its better if feats are being used as ability scores are often a bit lower the the bless bonus is better comparatively , SG is situational. If you have 2 PCs using the -5/+10 feats or 1 PC + Eldritch Blast I would go as far as saying bless is always better all of the time than every other spell from level 1-3 that a cleric can cast outside of perhaps a situation where you need to deal radiant damage to a heap of undead or perhaps you are being swarmed by massive amounts of weaker critters with 11 hp or less (kobolds, goblins etc). Bless gets better if you have an eldritch blast spamming warlock. What makes bless so good is it scales with your levels, 1d4 to hit and saves is always nice but it is even better the more attacks you make. Spells like burning hands, guiding bolt etc tend to become less useful as you level up bless gets better as you level up when multiple attacks come online. It may not be optimal depending on the situation but it is never bad. At higher levels you might have a better use for the concentration slot is the main drawback. Note my PCs rarely use a cure spell, healing word sure an actual cure spell is rare. [/QUOTE]
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Sharpshooter/Great Weapon Master and Why They Are Broken 101.
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