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General Tabletop Discussion
*Dungeons & Dragons
Sharpshooter/Great Weapon Master and Why They Are Broken 101.
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<blockquote data-quote="Flamestrike" data-source="post: 6925521" data-attributes="member: 6788736"><p>Crossbow expert is a totally different feat. And yeah, you can max out your Dex, and take crossbow expert and sharpshooter and use a hand crossbow. A Vuman fighter can do so by 6th level. Lets assume he takes the archery style as well.</p><p></p><p>That superoptimised fighter gets 3 attacks per round dealing at +5 to hit dealing 1d6+15. Vs AC 15 he hits around 1.5 times per round dealing around 28-30 damage per round on average. Whoop-de-do-da. If 30 damage per round from a 6th level fighter is breaking your game, you have bigger problems mate.</p><p></p><p> </p><p></p><p>No, theyre not. While action surging BM archery fighters going nova can deal considerable spike damage, once action surge and sup dice are spent they fall back to the feild (while still doing good damage). Sorlock is laughably bad in any game that polices the adventuring day untill extremely high level, and if a fighter with a polearm is dominating high level games, then all I can say is 5E got it right with caster/ martial imbalance.</p><p></p><p></p><p></p><p>The fact a 17th level fighter, tooled out for archery, going nova, while buffed with a 9th level spell can deal more damage than a meteor swarm (a 9th level spell) to a single target is a good thing.</p><p></p><p>The party are buring through more resources here. They should be dealing more damage. A 9th level spell dropped on a 17th level crossbow grandmaster should be pretty damn awesome.</p><p></p><p> </p><p></p><p> Firstly its a massive resource expenditure for a twinned haste (try doing that for 6-8 encounters per day) and secondly the fact you get better single target damage by buffing the fighter is again a feature not bug.</p><p></p><p> </p><p></p><p>Thats patently not true. If this is your experience, you're not designing your encounters (and structuring your adventuring days) properly. If your party are reaching the end of the adventuring day long rest with gas in the tank, despite blowing spells and resources like candy, then the problem you're experiencing (and I dont doubt youre seeing a problem) probably lies elsewhere.</p><p></p><p></p><p></p><p>Give me a typical party composition for your group. Lets say they're 9th level. 5 PCs. Go nuts with GWM/ SS or whatever. I'll design you an adventuring day to challenge the pants off them, just to show you it can be done.</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 6925521, member: 6788736"] Crossbow expert is a totally different feat. And yeah, you can max out your Dex, and take crossbow expert and sharpshooter and use a hand crossbow. A Vuman fighter can do so by 6th level. Lets assume he takes the archery style as well. That superoptimised fighter gets 3 attacks per round dealing at +5 to hit dealing 1d6+15. Vs AC 15 he hits around 1.5 times per round dealing around 28-30 damage per round on average. Whoop-de-do-da. If 30 damage per round from a 6th level fighter is breaking your game, you have bigger problems mate. No, theyre not. While action surging BM archery fighters going nova can deal considerable spike damage, once action surge and sup dice are spent they fall back to the feild (while still doing good damage). Sorlock is laughably bad in any game that polices the adventuring day untill extremely high level, and if a fighter with a polearm is dominating high level games, then all I can say is 5E got it right with caster/ martial imbalance. The fact a 17th level fighter, tooled out for archery, going nova, while buffed with a 9th level spell can deal more damage than a meteor swarm (a 9th level spell) to a single target is a good thing. The party are buring through more resources here. They should be dealing more damage. A 9th level spell dropped on a 17th level crossbow grandmaster should be pretty damn awesome. Firstly its a massive resource expenditure for a twinned haste (try doing that for 6-8 encounters per day) and secondly the fact you get better single target damage by buffing the fighter is again a feature not bug. Thats patently not true. If this is your experience, you're not designing your encounters (and structuring your adventuring days) properly. If your party are reaching the end of the adventuring day long rest with gas in the tank, despite blowing spells and resources like candy, then the problem you're experiencing (and I dont doubt youre seeing a problem) probably lies elsewhere. Give me a typical party composition for your group. Lets say they're 9th level. 5 PCs. Go nuts with GWM/ SS or whatever. I'll design you an adventuring day to challenge the pants off them, just to show you it can be done. [/QUOTE]
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