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Sharpshooter/Great Weapon Master and Why They Are Broken 101.
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<blockquote data-quote="Zardnaar" data-source="post: 6925557" data-attributes="member: 6716779"><p>My group doesn't have a typical composition. Assuming a point buy party and a basic composition my PCs would probably build something like this. </p><p></p><p></p><p>Lore Bard (blaster, feats spell sniper picking up eldritch blast, steals hex+fireball)</p><p>Ranger Hunter (SS, longbow)</p><p>Human Rogue (thief, 20 dex, healer feat, some other feat)</p><p>Avenger Paladin (GMW, 18 strength, 16 or 18 charisma)</p><p>Battlemaster Fighter 8/Rogue1 (20 strength, shield master, sentinel)</p><p></p><p> That would be something they might play with their favourite classes assuming they wanted 2 PCs with the -5/+10 feats.</p><p></p><p>They might also play something like this.</p><p></p><p>Light Cleric (18 wisdom, warcaster+healer feat)</p><p>Abjurer Wizard (20 int, alertness feat)</p><p>Oath of the Ancients Paladin (GWM)</p><p>Fighter1/Valor Bard 8 (Shield Master, 14 charisma, 20 strength or half elf) or Nature cleric (20 wisdom, Polearm master feat</p><p>Crossbow Expert Fighter (20 dex, SS+CE)</p><p></p><p> The 2nd party would likely focus on debuff/preventing damage. </p><p></p><p> If you are designing encounters to screw the PCs over its not hard. Here is 4 flameskulls have fun with that take 32d6 damage. As I said I use mostly prepublished adventurers as I can't really be assed designing encounters specifically tailored to the PCs. This is what I did in 3E and I got sick of it fast rather than waste time doing that with 5E I would be more likely to play AD&D or an OSR game. </p><p></p><p> However they designed it you would have bard dice, short rest mechanics (inspiration dice, cleric domain powers,ki points, action surge, healer feat and 2-3 spell casters. The only constant would be the healer feat and at least 1 spellcaster probably a bard or other charisma based class (Sorcere, Paladin etc) and more likely 2 or 3 (4 in a 6 man party+ a half caster as well).</p></blockquote><p></p>
[QUOTE="Zardnaar, post: 6925557, member: 6716779"] My group doesn't have a typical composition. Assuming a point buy party and a basic composition my PCs would probably build something like this. Lore Bard (blaster, feats spell sniper picking up eldritch blast, steals hex+fireball) Ranger Hunter (SS, longbow) Human Rogue (thief, 20 dex, healer feat, some other feat) Avenger Paladin (GMW, 18 strength, 16 or 18 charisma) Battlemaster Fighter 8/Rogue1 (20 strength, shield master, sentinel) That would be something they might play with their favourite classes assuming they wanted 2 PCs with the -5/+10 feats. They might also play something like this. Light Cleric (18 wisdom, warcaster+healer feat) Abjurer Wizard (20 int, alertness feat) Oath of the Ancients Paladin (GWM) Fighter1/Valor Bard 8 (Shield Master, 14 charisma, 20 strength or half elf) or Nature cleric (20 wisdom, Polearm master feat Crossbow Expert Fighter (20 dex, SS+CE) The 2nd party would likely focus on debuff/preventing damage. If you are designing encounters to screw the PCs over its not hard. Here is 4 flameskulls have fun with that take 32d6 damage. As I said I use mostly prepublished adventurers as I can't really be assed designing encounters specifically tailored to the PCs. This is what I did in 3E and I got sick of it fast rather than waste time doing that with 5E I would be more likely to play AD&D or an OSR game. However they designed it you would have bard dice, short rest mechanics (inspiration dice, cleric domain powers,ki points, action surge, healer feat and 2-3 spell casters. The only constant would be the healer feat and at least 1 spellcaster probably a bard or other charisma based class (Sorcere, Paladin etc) and more likely 2 or 3 (4 in a 6 man party+ a half caster as well). [/QUOTE]
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