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Sharpshooter/Great Weapon Master and Why They Are Broken 101.
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<blockquote data-quote="Flamestrike" data-source="post: 6925624" data-attributes="member: 6788736"><p>Are clerics in your game using their action (and their concentration slot) to cast spells to buff the fighters, who are then doing a ton of damage with weapons... fighting monsters?</p><p></p><p>Surely thats the game working as intended.</p><p></p><p>Bless lasts 1 minute. You'll need 6-8 slots to last all day, plus other slots for healing, removing curses, restorations, other buffs, spirit guardians etc. Plus more if concetration drops.</p><p></p><p>How much damage is hold person worth? At least a whole rounds worth of auto crits for the whole party.</p><p></p><p></p><p></p><p>Im not asking you to do it. Im just pointing out that the fact its not accounted for ruins your entire analysis.</p><p></p><p>I have no problem with caster expending resource on a fighter (who is himself expending a resource in an ASI) to be better at what the fighter does in the first place. Just like invisibility on the Rogue with expertise in Stealth and cunning action, or charm person assisting the Bard with expertise in persuasion talk the encounter down isnt broken.</p><p></p><p>A buffed fighter with a focus on dealing damage deals more damage. Who cares? Also, the resources (and time, and concentration slot) expended to get him buffed up could have been spend elsewhere for a greater damamge boost in any event. Instead of Haste (for example) Fireball or hold person, or whatever.</p><p></p><p></p><p></p><p>Maybe not in your games. My campaigns go well into epic.</p><p></p><p> </p><p></p><p>You can be content with your white-room analysis, but youre self evidently wrong. There are variables you're not taking into account. Combat isnt about white room analysis or all about how much damamge the fighter spits out each round when buffed. Its a teamwork game with a more important metric being how quickly the party (as a whole) ends the encounter <em>expending the least resources possible</em>.</p><p></p><p>Sometimes the best way to do that is buffing the fighter. Sometimes its via a save or suck, or a fireball. Not every encounter is the same, and certainly no single encounter is whiteroom.</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 6925624, member: 6788736"] Are clerics in your game using their action (and their concentration slot) to cast spells to buff the fighters, who are then doing a ton of damage with weapons... fighting monsters? Surely thats the game working as intended. Bless lasts 1 minute. You'll need 6-8 slots to last all day, plus other slots for healing, removing curses, restorations, other buffs, spirit guardians etc. Plus more if concetration drops. How much damage is hold person worth? At least a whole rounds worth of auto crits for the whole party. Im not asking you to do it. Im just pointing out that the fact its not accounted for ruins your entire analysis. I have no problem with caster expending resource on a fighter (who is himself expending a resource in an ASI) to be better at what the fighter does in the first place. Just like invisibility on the Rogue with expertise in Stealth and cunning action, or charm person assisting the Bard with expertise in persuasion talk the encounter down isnt broken. A buffed fighter with a focus on dealing damage deals more damage. Who cares? Also, the resources (and time, and concentration slot) expended to get him buffed up could have been spend elsewhere for a greater damamge boost in any event. Instead of Haste (for example) Fireball or hold person, or whatever. Maybe not in your games. My campaigns go well into epic. You can be content with your white-room analysis, but youre self evidently wrong. There are variables you're not taking into account. Combat isnt about white room analysis or all about how much damamge the fighter spits out each round when buffed. Its a teamwork game with a more important metric being how quickly the party (as a whole) ends the encounter [I]expending the least resources possible[/I]. Sometimes the best way to do that is buffing the fighter. Sometimes its via a save or suck, or a fireball. Not every encounter is the same, and certainly no single encounter is whiteroom. [/QUOTE]
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