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Sharpshooter/Great Weapon Master and Why They Are Broken 101.
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<blockquote data-quote="AaronOfBarbaria" data-source="post: 6926226" data-attributes="member: 6701872"><p>The quote broke on this one, and I am too lazy to figure out how to fix it. Sorry if the formatting is a little confusing.</p><p></p><p><em>"If you are running them as printed odds are you are only having 1 encounter per day if that."</em></p><p></p><p>Yes - except once the party finds a dungeon-like thing to explore.</p><p></p><p><em>"How do you reconcile that with the 6-8 encounters per day thing along with the rapid 5E healing?"</em></p><p></p><p>I don't - there is no reason or need to reconcile anything. The party has an encounter and it takes up a small amount of resources because the players don't try to "go nova" with the excuse that they probably aren't facing more encounters that day because they know they don't actually know that - between wandering monster chances a few times each day, and during each rest, and potentially finding some lair/nest/dungeon/etc. to explore, they could have more than they are guessing.</p><p></p><p>As for the "rapid healing" issue - there isn't one. If I were running the adventure in the rules it originates, the party would be full-healing every night by way of magic, and they'd still get their spells back the next day.</p><p></p><p><em>"That is why I said 5E is probably not really good for a ye olde hexcrawl at least in the way I would understand one (Isle of Dread, Quagmire, War Rafts of Kron etc)."</em></p><p></p><p>And I'm telling you again, I disagree - there are no meaningful differences between the old-school game and 5th edition as pertain to hex crawls in the specific, so 5th edition handles them quite well.</p><p></p><p><em>"In the 6-8 expected fight thing a cleric can pull that off between level 3-5. When we had the huger number of encounters it was an 8 hour session and we had 2 clerics and 4 spellcasters. Some fights ended due to double fireball from the light cleric/wizard. We had a triple fireball party once via wizard, cleric, and a bladelock."</em></p><p></p><p>This reads as a non-sequitur, but I am choosing to assume it was meant to be in response to me asking how you could say "every single fight" when knowing that the number of spell slots a 3rd to 5th level character has is smaller than the number of encounters you knew to be possible in a day:</p><p></p><p>You are rambling - the things you are saying don't even convey any particular meaning to me, and I definitely do not know more now about how the "every single fight" claim and knowledge of a 12-14 encounter day live in harmony in your mind than I did before you said this. It appears you have decided to amend "every single fight" to being just the obviously true claim that a character with 6-8 spell slots of at least 1st level can cast the same 1st-level spell 6-8 times in a day if they felt like it, but I'm not even sure that you meant to do that.</p></blockquote><p></p>
[QUOTE="AaronOfBarbaria, post: 6926226, member: 6701872"] The quote broke on this one, and I am too lazy to figure out how to fix it. Sorry if the formatting is a little confusing. [I]"If you are running them as printed odds are you are only having 1 encounter per day if that."[/I] Yes - except once the party finds a dungeon-like thing to explore. [I]"How do you reconcile that with the 6-8 encounters per day thing along with the rapid 5E healing?"[/I] I don't - there is no reason or need to reconcile anything. The party has an encounter and it takes up a small amount of resources because the players don't try to "go nova" with the excuse that they probably aren't facing more encounters that day because they know they don't actually know that - between wandering monster chances a few times each day, and during each rest, and potentially finding some lair/nest/dungeon/etc. to explore, they could have more than they are guessing. As for the "rapid healing" issue - there isn't one. If I were running the adventure in the rules it originates, the party would be full-healing every night by way of magic, and they'd still get their spells back the next day. [I]"That is why I said 5E is probably not really good for a ye olde hexcrawl at least in the way I would understand one (Isle of Dread, Quagmire, War Rafts of Kron etc)."[/I] And I'm telling you again, I disagree - there are no meaningful differences between the old-school game and 5th edition as pertain to hex crawls in the specific, so 5th edition handles them quite well. [I]"In the 6-8 expected fight thing a cleric can pull that off between level 3-5. When we had the huger number of encounters it was an 8 hour session and we had 2 clerics and 4 spellcasters. Some fights ended due to double fireball from the light cleric/wizard. We had a triple fireball party once via wizard, cleric, and a bladelock."[/I] This reads as a non-sequitur, but I am choosing to assume it was meant to be in response to me asking how you could say "every single fight" when knowing that the number of spell slots a 3rd to 5th level character has is smaller than the number of encounters you knew to be possible in a day: You are rambling - the things you are saying don't even convey any particular meaning to me, and I definitely do not know more now about how the "every single fight" claim and knowledge of a 12-14 encounter day live in harmony in your mind than I did before you said this. It appears you have decided to amend "every single fight" to being just the obviously true claim that a character with 6-8 spell slots of at least 1st level can cast the same 1st-level spell 6-8 times in a day if they felt like it, but I'm not even sure that you meant to do that. [/QUOTE]
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