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Community
General Tabletop Discussion
*Dungeons & Dragons
Sharpshooter/Great Weapon Master and Why They Are Broken 101.
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<blockquote data-quote="Fanaelialae" data-source="post: 6926551" data-attributes="member: 53980"><p>I'm not really convinced that it is an abuse given how heavily it relies on teamwork. This isn't taking X levels of class A, Y levels of class B, as well as combining feats J and K in order to produce a character who can dish out 500% of the damage that the next highest damage dealer can do. It's the group building a team whose abilities complement each other effectively. Think about it this way; a team of 5 evoker wizards would be able to trivialize a lot of encounters just by launching an overwhelming number of fireballs every round. That's an average of 105 DPR per creature to potentially every enemy (assuming ideal positioning). It becomes 300 DPR per creature once they get overchannel. Due to sculpt spell, they don't even need to concern themselves with friendly fire. (See what I did there?) Admittedly, it wouldn't be too difficult to craft an encounter to absolutely wreck this team, but so simplistic that it makes GWM + SS + Bless + FF look like a sophisticated strategy by comparison.</p><p></p><p></p><p></p><p>Absolutely. However, 60% accuracy with a -5 penalty isn't a given even with Bless and FF. Without them, it's wishful thinking against plenty of enemies. As your accuracy drops, the math favors the +10 damage option less and less until it effectively becomes a damage penalty.</p><p></p><p>Even when the math favors the +10 damage option, it isn't always the best choice. The math can only indicate the odds, which aren't necessarily true over the short term (such as a single combat). An unlucky turn or two might find you missing with every attack due to that -5. That can turn an easy fight into a hard one, or a hard one into a potential TPK.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 6926551, member: 53980"] I'm not really convinced that it is an abuse given how heavily it relies on teamwork. This isn't taking X levels of class A, Y levels of class B, as well as combining feats J and K in order to produce a character who can dish out 500% of the damage that the next highest damage dealer can do. It's the group building a team whose abilities complement each other effectively. Think about it this way; a team of 5 evoker wizards would be able to trivialize a lot of encounters just by launching an overwhelming number of fireballs every round. That's an average of 105 DPR per creature to potentially every enemy (assuming ideal positioning). It becomes 300 DPR per creature once they get overchannel. Due to sculpt spell, they don't even need to concern themselves with friendly fire. (See what I did there?) Admittedly, it wouldn't be too difficult to craft an encounter to absolutely wreck this team, but so simplistic that it makes GWM + SS + Bless + FF look like a sophisticated strategy by comparison. Absolutely. However, 60% accuracy with a -5 penalty isn't a given even with Bless and FF. Without them, it's wishful thinking against plenty of enemies. As your accuracy drops, the math favors the +10 damage option less and less until it effectively becomes a damage penalty. Even when the math favors the +10 damage option, it isn't always the best choice. The math can only indicate the odds, which aren't necessarily true over the short term (such as a single combat). An unlucky turn or two might find you missing with every attack due to that -5. That can turn an easy fight into a hard one, or a hard one into a potential TPK. [/QUOTE]
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Sharpshooter/Great Weapon Master and Why They Are Broken 101.
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