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Sharpshooter/Great Weapon Master and Why They Are Broken 101.
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<blockquote data-quote="pemerton" data-source="post: 6926858" data-attributes="member: 42582"><p>I was replying to a post (number 99 upthread) which I will requote:</p><p></p><p>You will see that the post (i) was discussing "bad stats", (ii) equated sub-optimal mechanical effectiveness to being a "flawed hero", and (iii) identified the easiest form of "flawed hero" to make as one that is mechanical less than optimally effective.</p><p></p><p>I stand by my reply to that post: flaws manifested by way of game-mechanical sub-optimality will result in failure; and this is the RPG equivalent to the flawed heroes of those movies and films not, at least at first, getting what they want. And while it is possible to have a good RPG in which it is expected that PCs will fail frequently, in part due to their flaws, and that these failures will drive the action, D&D is not in general such an RPG, due to its lack of support (both mechanics and guidelines) for dealing with failure.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6926858, member: 42582"] I was replying to a post (number 99 upthread) which I will requote: You will see that the post (i) was discussing "bad stats", (ii) equated sub-optimal mechanical effectiveness to being a "flawed hero", and (iii) identified the easiest form of "flawed hero" to make as one that is mechanical less than optimally effective. I stand by my reply to that post: flaws manifested by way of game-mechanical sub-optimality will result in failure; and this is the RPG equivalent to the flawed heroes of those movies and films not, at least at first, getting what they want. And while it is possible to have a good RPG in which it is expected that PCs will fail frequently, in part due to their flaws, and that these failures will drive the action, D&D is not in general such an RPG, due to its lack of support (both mechanics and guidelines) for dealing with failure. [/QUOTE]
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