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Sharpshooter/Great Weapon Master and Why They Are Broken 101.
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<blockquote data-quote="Flamestrike" data-source="post: 6928827" data-attributes="member: 6788736"><p>I gave one guy a +1 shield. You can give one other guy +1 armor as well (or adamantine armor, your choice).</p><p></p><p> </p><p></p><p>Yep, go nuts.</p><p></p><p> </p><p></p><p>You dont have to be too detailed. We dont really have to go through it blow by blow.</p><p></p><p>To help you out here is the adventure summary.</p><p></p><p style="margin-left: 20px">'Your PC [pick one] has been approached by [his church or someone equally important to him] with dire news. The infamous Dragonlord Morkarr, dark ruler of the northern wastes, is on the verge of forging an unholy alliance with foul creatures from the Underdark realm of Mindshatter; a kingdom of Illithids and aberrations most alien!" </p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">If this alliance is allowed to come to fruition, Morkarrs dark realm and Mindshatter will become an unstoppable force of evil that will lay waste to the northern kingdoms [including the homelands of a second PC, including his family].</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Your contact explains to you that an emissary from both Morkarrs dark realm, and from Mindshatter are present at the Dragonlords tower to the north, and the alliance is to be consumated via a dark ritual... a ritual that will conclude in just over three hours time. That is; unless your group can stop it! </p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Your contact has spells of teleportation prepared to get you to the outskirts of the dark tower (and has provided all PCs with the healing potions I noted above when doling out gear); from there your group will have to infiltrate the dark tower and put an end to the alliance by slaying the emissaries of both powers. Only by killing both emissaries before dawn (in just over three hours) will the ritual be stopped. Slaying just the one emissary will not be enough to totally extinguish the dark magic of the ritual' </p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">'If you fail, a darkness will sweep over the northern lands, permitting creatures most foul to rise up from the Underdark... thus condemning the souls of tens of thousands of free folk to a lifetime of thralldom and worse'</p><p></p><p>I have the encoutners ready to go. Happy to [broadly] run you through them whenever youre ready.</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 6928827, member: 6788736"] I gave one guy a +1 shield. You can give one other guy +1 armor as well (or adamantine armor, your choice). Yep, go nuts. You dont have to be too detailed. We dont really have to go through it blow by blow. To help you out here is the adventure summary. [INDENT]'Your PC [pick one] has been approached by [his church or someone equally important to him] with dire news. The infamous Dragonlord Morkarr, dark ruler of the northern wastes, is on the verge of forging an unholy alliance with foul creatures from the Underdark realm of Mindshatter; a kingdom of Illithids and aberrations most alien!" If this alliance is allowed to come to fruition, Morkarrs dark realm and Mindshatter will become an unstoppable force of evil that will lay waste to the northern kingdoms [including the homelands of a second PC, including his family]. Your contact explains to you that an emissary from both Morkarrs dark realm, and from Mindshatter are present at the Dragonlords tower to the north, and the alliance is to be consumated via a dark ritual... a ritual that will conclude in just over three hours time. That is; unless your group can stop it! Your contact has spells of teleportation prepared to get you to the outskirts of the dark tower (and has provided all PCs with the healing potions I noted above when doling out gear); from there your group will have to infiltrate the dark tower and put an end to the alliance by slaying the emissaries of both powers. Only by killing both emissaries before dawn (in just over three hours) will the ritual be stopped. Slaying just the one emissary will not be enough to totally extinguish the dark magic of the ritual' 'If you fail, a darkness will sweep over the northern lands, permitting creatures most foul to rise up from the Underdark... thus condemning the souls of tens of thousands of free folk to a lifetime of thralldom and worse'[/INDENT] I have the encoutners ready to go. Happy to [broadly] run you through them whenever youre ready. [/QUOTE]
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