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Sharpshooter/Great Weapon Master and Why They Are Broken 101.
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<blockquote data-quote="Lehrbuch" data-source="post: 6929857" data-attributes="member: 6811402"><p>Absolutely.</p><p></p><p>Also, beyond the issue of pure game mechanics that relate to the Intelligence Ability, there is the issue of the PC's character. In most games I have played in, NPCs (and other PCs) tend to react very differently to the ideas and directions of a stupid PC and a clever PC. It is also really jarring to verisimilitude if a stupid PC is constantly devising clever plans, strategies, tactics, and contributing to good decision making for the party.</p><p></p><p>While I may not be as clever as the PC, as a player, I do want to be doing all those things (devising clever plans, strategies, tactics, and contributing to good decision making for the party). So I would almost never create a below-average intelligence PC, as doing all those things is (to me) pretty much the point of "playing the game". Having a below-average intelligence PC tends to exclude the player from engaging with the game except perhaps in an ironic or humorous way. Role-playing the village idiot is OK, of course, but it is a bit boring after a time.</p><p></p><p>A fighter with below average Dexterity, Constitution, or Strength (or even all three) is still a perfectly playable character. You just sometimes fail some rolls that you would have made if the character's statistics were higher. However, a fighter with low intelligence seems way more likely to run into playability problems.</p></blockquote><p></p>
[QUOTE="Lehrbuch, post: 6929857, member: 6811402"] Absolutely. Also, beyond the issue of pure game mechanics that relate to the Intelligence Ability, there is the issue of the PC's character. In most games I have played in, NPCs (and other PCs) tend to react very differently to the ideas and directions of a stupid PC and a clever PC. It is also really jarring to verisimilitude if a stupid PC is constantly devising clever plans, strategies, tactics, and contributing to good decision making for the party. While I may not be as clever as the PC, as a player, I do want to be doing all those things (devising clever plans, strategies, tactics, and contributing to good decision making for the party). So I would almost never create a below-average intelligence PC, as doing all those things is (to me) pretty much the point of "playing the game". Having a below-average intelligence PC tends to exclude the player from engaging with the game except perhaps in an ironic or humorous way. Role-playing the village idiot is OK, of course, but it is a bit boring after a time. A fighter with below average Dexterity, Constitution, or Strength (or even all three) is still a perfectly playable character. You just sometimes fail some rolls that you would have made if the character's statistics were higher. However, a fighter with low intelligence seems way more likely to run into playability problems. [/QUOTE]
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