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Sharpshooter/Great Weapon Master and Why They Are Broken 101.
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<blockquote data-quote="Zardnaar" data-source="post: 6932424" data-attributes="member: 6716779"><p>Its more the problem of you can't write an adventure that covers all the cracks. High level AD&D adventures for example often rendered things like teleport useless and spells like earthquake would not work in locations like Menzoberranzan. Or Teleport in general in certain places of the underdark.</p><p></p><p> Its not lazy DMIng, as I said I used to put i 4 hours+ prepping an adventure every week back in the day. Having to account for powergamers and customizing everything to account for combos like this would indicate that those feats are actually the problem. I stopped doing that and the PCs sure enough stopped taking those combos. Even powergamers get bored curbstomping everything and if the DM ups the challenge by using more monsters, tougher encounters or terrain all the time they get into the habit of thinking they are dead if they do not take the gonzo option. </p><p></p><p> Playing like that feeds into the powergaming loop. PCs take powerful options, DM caters to it, next game they think the fights will be hard so they build more powerful characters, DM caters to it etc. All that does is leads to an arm race between the DM and players. I already want to run a featless game but my players want to use feats so I have not resorted to the "I am running a feat less game, you can play or not". And even without feats other problems crop up such as dex is uber stat.</p><p></p><p> Its also bad where you have 1 PC doing the same amount of damage as the rest of the party combined which I have seen off a high level fighter- consistently hitting with 4-7 attacks at -5/+10.</p><p></p><p> Our other DM is still learning the ropes and he just started metagaming against the PCs where AC 18 become the new average but he found it hard deal with 2-3 fireballs if needed or things like hypnotic pattern shutting things down while the active opponents get focused on. Due to saves being bad in this edition and becoming a big problem IMHO at the higher levels. That leads to resilient becoming a feat tax, certain spells becoming mandatory (bless being one of them) or certain classes being a class tax (Paladins). </p><p></p><p> You need a bit of system master AKA powergaming to do that though.</p></blockquote><p></p>
[QUOTE="Zardnaar, post: 6932424, member: 6716779"] Its more the problem of you can't write an adventure that covers all the cracks. High level AD&D adventures for example often rendered things like teleport useless and spells like earthquake would not work in locations like Menzoberranzan. Or Teleport in general in certain places of the underdark. Its not lazy DMIng, as I said I used to put i 4 hours+ prepping an adventure every week back in the day. Having to account for powergamers and customizing everything to account for combos like this would indicate that those feats are actually the problem. I stopped doing that and the PCs sure enough stopped taking those combos. Even powergamers get bored curbstomping everything and if the DM ups the challenge by using more monsters, tougher encounters or terrain all the time they get into the habit of thinking they are dead if they do not take the gonzo option. Playing like that feeds into the powergaming loop. PCs take powerful options, DM caters to it, next game they think the fights will be hard so they build more powerful characters, DM caters to it etc. All that does is leads to an arm race between the DM and players. I already want to run a featless game but my players want to use feats so I have not resorted to the "I am running a feat less game, you can play or not". And even without feats other problems crop up such as dex is uber stat. Its also bad where you have 1 PC doing the same amount of damage as the rest of the party combined which I have seen off a high level fighter- consistently hitting with 4-7 attacks at -5/+10. Our other DM is still learning the ropes and he just started metagaming against the PCs where AC 18 become the new average but he found it hard deal with 2-3 fireballs if needed or things like hypnotic pattern shutting things down while the active opponents get focused on. Due to saves being bad in this edition and becoming a big problem IMHO at the higher levels. That leads to resilient becoming a feat tax, certain spells becoming mandatory (bless being one of them) or certain classes being a class tax (Paladins). You need a bit of system master AKA powergaming to do that though. [/QUOTE]
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