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Sharpshooter/Great Weapon Master and Why They Are Broken 101.
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<blockquote data-quote="Fanaelialae" data-source="post: 6935046" data-attributes="member: 53980"><p>Having played casters, it might be "prima facie obvious", but as I think we all know prima facie knowledge is not a fact. Whenever I've played casters in 5e, I've struggled with the limitations imposed by both prepared/known spells and with spell slots. Perhaps I'm just bad at playing casters, but I don't think that's the case. In at least some of those cases, I was in a party with other casters. Monsters making saves when I was sure they would fail was yet another issue.</p><p></p><p>I really feel that those who believe casters are some much more powerful are looking at only ideal circumstances. They always have the right spells prepared. They never run out of spells. Monsters never make their save or have counters for spell effects. Circumstances are always in the party's favor. The casters can survive long enough to become high level in the first place. So on and so forth.</p><p></p><p>I mean, sure, the summon spells are potent. But, except for certain druid spells, they take a minute to cast and only last an hour. Additionally, if you lose concentration the results could be somewhat disasterous. Planar binding can extend the duration, but it had an expensive component so you won't be using it regularly until high levels.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 6935046, member: 53980"] Having played casters, it might be "prima facie obvious", but as I think we all know prima facie knowledge is not a fact. Whenever I've played casters in 5e, I've struggled with the limitations imposed by both prepared/known spells and with spell slots. Perhaps I'm just bad at playing casters, but I don't think that's the case. In at least some of those cases, I was in a party with other casters. Monsters making saves when I was sure they would fail was yet another issue. I really feel that those who believe casters are some much more powerful are looking at only ideal circumstances. They always have the right spells prepared. They never run out of spells. Monsters never make their save or have counters for spell effects. Circumstances are always in the party's favor. The casters can survive long enough to become high level in the first place. So on and so forth. I mean, sure, the summon spells are potent. But, except for certain druid spells, they take a minute to cast and only last an hour. Additionally, if you lose concentration the results could be somewhat disasterous. Planar binding can extend the duration, but it had an expensive component so you won't be using it regularly until high levels. [/QUOTE]
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