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Sharpshooter/Great Weapon Master and Why They Are Broken 101.
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<blockquote data-quote="Helldritch" data-source="post: 6935229" data-attributes="member: 6855114"><p>Right on target, as is often the case. Casters, especialy wizards, are the kings of versatility and massive AoE. What about Tiny Hut? Which is one of the best spells for a long rest. The evasive possibilities of wizards is what gives them their strength. They can scout in advance using familiars or spells, summon appropriate help to counter the strength of the ennemies, Kite brutes to almost no ends and with blade singers, they have just the right touch in melee that is needed to either regroup or simply block a passage and use cantrip/magic missiles barrage. </p><p></p><p>Their downsides are low hp usualy low AC and bad dex/con saves. A single bad save against a dragon's breath can spell doom for the unlucky wizard. A brute that can get his hands on a wizard is pretty much sure to kill him in a few strokes if the wizard can't get away or is surprised and can't get away. A drow assassin might not kill a fighter, but his odds on a poor frail wizard are almost a sure thing. A whole party of wizard can go down quite fast to assassin type enemies if the right circumstances are met, not so easily done with the fighters.</p><p></p><p>Spell selection can be a pain in the neck for a single wizard, but for four of them, it becomes much more easy to share utility spells among them, spreading the pressure on spell slot equally. And do not forget that they have rituals to boost the available magic. And nothing prevent them to multiclass into clerics to have access to some healing magic if the wisdom is high enough and it wouldn't even make them lose spell slots (but would slow down a weebit their access to high level spells.)</p><p></p><p>There are pros and cons to such a group. But I saw that kind of group in one of my 1ed game. The sight of 5 fire balls going at the same time toward a frost giant party can be awesome. Strangely, the sixth member, a dwarven fighter was quite happy to watch them clear out the trash for him <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Helldritch, post: 6935229, member: 6855114"] Right on target, as is often the case. Casters, especialy wizards, are the kings of versatility and massive AoE. What about Tiny Hut? Which is one of the best spells for a long rest. The evasive possibilities of wizards is what gives them their strength. They can scout in advance using familiars or spells, summon appropriate help to counter the strength of the ennemies, Kite brutes to almost no ends and with blade singers, they have just the right touch in melee that is needed to either regroup or simply block a passage and use cantrip/magic missiles barrage. Their downsides are low hp usualy low AC and bad dex/con saves. A single bad save against a dragon's breath can spell doom for the unlucky wizard. A brute that can get his hands on a wizard is pretty much sure to kill him in a few strokes if the wizard can't get away or is surprised and can't get away. A drow assassin might not kill a fighter, but his odds on a poor frail wizard are almost a sure thing. A whole party of wizard can go down quite fast to assassin type enemies if the right circumstances are met, not so easily done with the fighters. Spell selection can be a pain in the neck for a single wizard, but for four of them, it becomes much more easy to share utility spells among them, spreading the pressure on spell slot equally. And do not forget that they have rituals to boost the available magic. And nothing prevent them to multiclass into clerics to have access to some healing magic if the wisdom is high enough and it wouldn't even make them lose spell slots (but would slow down a weebit their access to high level spells.) There are pros and cons to such a group. But I saw that kind of group in one of my 1ed game. The sight of 5 fire balls going at the same time toward a frost giant party can be awesome. Strangely, the sixth member, a dwarven fighter was quite happy to watch them clear out the trash for him ;) [/QUOTE]
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