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Sharpshooter/Great Weapon Master and Why They Are Broken 101.
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<blockquote data-quote="Tony Vargas" data-source="post: 6936227" data-attributes="member: 996"><p>That's familiar, and maybe even a little circular at this point. Does D&D tradition of 'daily' powers really work? Well sure, as long as your quests have time constraints. And quests should have time constraints, because that's what works... </p><p></p><p>So, something that uses up slots just to use up slots, and holds the game up if the party doesn't have the right composition and the right breadth of spells prepared? </p><p></p><p>More this, yes. You can try to aim for that theoretical balance point where an ideal party in an ideal day-length neatly stacks up against eachother, or you can tailor each adventure to the party and the players so everyone gets to have some fun. That might mean single encounter days with the danger level ratcheted way up, or not. </p><p>It's all on the DM.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6936227, member: 996"] That's familiar, and maybe even a little circular at this point. Does D&D tradition of 'daily' powers really work? Well sure, as long as your quests have time constraints. And quests should have time constraints, because that's what works... So, something that uses up slots just to use up slots, and holds the game up if the party doesn't have the right composition and the right breadth of spells prepared? More this, yes. You can try to aim for that theoretical balance point where an ideal party in an ideal day-length neatly stacks up against eachother, or you can tailor each adventure to the party and the players so everyone gets to have some fun. That might mean single encounter days with the danger level ratcheted way up, or not. It's all on the DM. [/QUOTE]
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Community
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Sharpshooter/Great Weapon Master and Why They Are Broken 101.
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