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sharpshooter math meaning
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<blockquote data-quote="Staffan" data-source="post: 7176681" data-attributes="member: 907"><p>It depends on the target's AC, and what other mitigating things you have available. Against a low-AC target like most animals, it's a pretty good deal. Against high AC targets, like an armored knight, a hobgoblin, or a dragon, it's probably not.</p><p></p><p>(Math-wise, using Sharpshooter is a good choice if the number of possible d20 rolls that hit (e.g. if you hit on a 13+, that's 8 possible rolls) are higher than half your average damage+5 - so if you have an average damage of 9, it's a good idea to use it if you hit on an 11+)</p><p></p><p>If you have some sort of "insurance", i e an ability letting you improve your attack roll after seeing the die roll, using Sharpshooter becomes a much better deal. Common examples are the Precision maneuver, Bardic Inspiration, War God's Blessing, and, if your campaign uses them, Hero points.</p><p></p><p></p><p>Personally, I think the -5/+10 thing is balanced in itself. The feat as a whole might be overpowered, since it also negates cover and range penalties.</p></blockquote><p></p>
[QUOTE="Staffan, post: 7176681, member: 907"] It depends on the target's AC, and what other mitigating things you have available. Against a low-AC target like most animals, it's a pretty good deal. Against high AC targets, like an armored knight, a hobgoblin, or a dragon, it's probably not. (Math-wise, using Sharpshooter is a good choice if the number of possible d20 rolls that hit (e.g. if you hit on a 13+, that's 8 possible rolls) are higher than half your average damage+5 - so if you have an average damage of 9, it's a good idea to use it if you hit on an 11+) If you have some sort of "insurance", i e an ability letting you improve your attack roll after seeing the die roll, using Sharpshooter becomes a much better deal. Common examples are the Precision maneuver, Bardic Inspiration, War God's Blessing, and, if your campaign uses them, Hero points. Personally, I think the -5/+10 thing is balanced in itself. The feat as a whole might be overpowered, since it also negates cover and range penalties. [/QUOTE]
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