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<blockquote data-quote="Saeviomagy" data-source="post: 7183165" data-attributes="member: 5890"><p>I think he's more talking about "why is it easier to hit a guy in cover than a guy that's prone/a small target/a sensitive bit of a large target" or "why is it easier to hit a guy at range, but short range targets don't get easier to hit" or "why does taking a penalty to hit deplete my opponents stock of hitpoints more, when hitpoints are a catch-all representation of combat disadvantage, minor and major injuries".</p><p></p><p>Does the effect of the feat match the description? Sure - there are impossible shots that the feat makes possible. Does that matter to narration? No. Saying "you make an impossible shot" isn't particularly useful for narration, and it would be hard from that description to identify which mechanical benefit of the feat is being used.</p><p></p><p>Compare with, say, describing the effect of each part of great weapon master.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 7183165, member: 5890"] I think he's more talking about "why is it easier to hit a guy in cover than a guy that's prone/a small target/a sensitive bit of a large target" or "why is it easier to hit a guy at range, but short range targets don't get easier to hit" or "why does taking a penalty to hit deplete my opponents stock of hitpoints more, when hitpoints are a catch-all representation of combat disadvantage, minor and major injuries". Does the effect of the feat match the description? Sure - there are impossible shots that the feat makes possible. Does that matter to narration? No. Saying "you make an impossible shot" isn't particularly useful for narration, and it would be hard from that description to identify which mechanical benefit of the feat is being used. Compare with, say, describing the effect of each part of great weapon master. [/QUOTE]
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