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Shattered Gates of Slaughterguard
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<blockquote data-quote="rowport" data-source="post: 3351039" data-attributes="member: 9729"><p>Hey, Mearls!</p><p></p><p>I am using the new format for the first time running Expedition to Castle Ravenloft. It is *great* IMO. Having all the 'story' and plot points in one place, and then encounters in another, makes the module immensely easy to run, and yet its complexity would completely daunt me with a traditional format. For example, I wanted to run Gygax's Necropolis (a similar level adventure, of comparable length) but found that I could not do it, as it was just too complex and would have required tremendous effort on my part to plan out encounter details. I like that WOTC is now doing that 'for me', and thereby dramatically reducing my prep time. In no way do I feel 'cheated' by 'less adventure' because of the format-- to me, it is more important that I can run it easily to avoid it just sitting on my shelf after one reading!</p><p></p><p>That said, I can see how a DM used to running his or her own campaign might not like the format. If you do not mind (or enjoy) investing the prep time into drawing maps, formatting NPCs stats, etc. then you might feel like the new format is not telling you anything you do not already know. For me, I would rather invest that time planning funny accents, or finding good background music, or whatever to add to environment, trusting that the module will tell me the tactical details that I need. So, I guess it just depends on how you like to prepare your game, really.</p><p></p><p>EDIT: As much as I like the new format, the editing errors in EtCR do bug me..! And, it oddly does not seem to have an ending! There is no addtional text between the last room with Strahd and the beginning of the encounter pages. Odd!</p></blockquote><p></p>
[QUOTE="rowport, post: 3351039, member: 9729"] Hey, Mearls! I am using the new format for the first time running Expedition to Castle Ravenloft. It is *great* IMO. Having all the 'story' and plot points in one place, and then encounters in another, makes the module immensely easy to run, and yet its complexity would completely daunt me with a traditional format. For example, I wanted to run Gygax's Necropolis (a similar level adventure, of comparable length) but found that I could not do it, as it was just too complex and would have required tremendous effort on my part to plan out encounter details. I like that WOTC is now doing that 'for me', and thereby dramatically reducing my prep time. In no way do I feel 'cheated' by 'less adventure' because of the format-- to me, it is more important that I can run it easily to avoid it just sitting on my shelf after one reading! That said, I can see how a DM used to running his or her own campaign might not like the format. If you do not mind (or enjoy) investing the prep time into drawing maps, formatting NPCs stats, etc. then you might feel like the new format is not telling you anything you do not already know. For me, I would rather invest that time planning funny accents, or finding good background music, or whatever to add to environment, trusting that the module will tell me the tactical details that I need. So, I guess it just depends on how you like to prepare your game, really. EDIT: As much as I like the new format, the editing errors in EtCR do bug me..! And, it oddly does not seem to have an ending! There is no addtional text between the last room with Strahd and the beginning of the encounter pages. Odd! [/QUOTE]
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