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Shattered Gates of Slaughterguarde
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<blockquote data-quote="Stormborn" data-source="post: 3418388" data-attributes="member: 14041"><p>There are two threads related to Slaughter Guard in recent days:</p><p></p><p><a href="http://www.enworld.org/showthread.php?t=191609" target="_blank">http://www.enworld.org/showthread.php?t=191609</a></p><p></p><p><a href="http://www.enworld.org/showthread.php?t=191499" target="_blank">http://www.enworld.org/showthread.php?t=191499</a></p><p></p><p>(No, Donna, I didn't read it, I just got the link for him.)</p><p></p><p>[very low spoiler mode]</p><p>I am currently a player, running a half-elf (houseruled human with elven features) Battle Sorcerer (UA) and a half-desert orc (UA again) cleric of Ganesha. We hit 6th level last night and Theresh Ahng,my cleric, joined the Luminous Order as the rank of Luminary Captain. I am loving it. I rarely get to be a player, more often the DM over the long haul, and this is an enjoyable game. Yes, a lot of it is dungeon crawl (as the first thread above notes), or almost all of it. I should also note that we rarely play dungeon crawl intinsive campaigns, mainly becuase I know that my players like a lot of intrigue and roleplay, but we are all having fun with a change of pace and a well done adventure. And there is a ton of setting material for both players and DMs to incorporate things to make the out of dungeon experiace more interesting. For example, my half-elf battle sorcerer is the son of an exiled Shuul Vaath noble (of sorts) and a halfling in out party has cousins" in Sumberton; and as previously noted my cleric has joined one of the two interesting affiliations. Also, we have overcome at least two obstacles in the dungeons with role play (and some good Diplomacy and Sense Motive) so its not all hack and slash. It "feels" very DnD to me and reminds me of the first game I played in and the exitement I had then, as a sorcerer in The Sunless Citadel. The monsters are classic, other people may be tired of some of these but we harldy ever use some of them and are enjoying going up against some iconic DnD enemies.</p><p></p><p>Our DM is already peppering in hints to move beyond the module. She is enjoying it and says she will write a review when its done. In the past she has been disappointed and frustrated with pregen adventures, but is finding this one both easy and enjoyable to run. She uses our joint stock of minis and Dungeon Tiles and other products and has thrown in at least one side quest using Map-of-the-Week and Viscious Venues from the WotC site. I will point her to this thread.</p></blockquote><p></p>
[QUOTE="Stormborn, post: 3418388, member: 14041"] There are two threads related to Slaughter Guard in recent days: [url]http://www.enworld.org/showthread.php?t=191609[/url] [url]http://www.enworld.org/showthread.php?t=191499[/url] (No, Donna, I didn't read it, I just got the link for him.) [very low spoiler mode] I am currently a player, running a half-elf (houseruled human with elven features) Battle Sorcerer (UA) and a half-desert orc (UA again) cleric of Ganesha. We hit 6th level last night and Theresh Ahng,my cleric, joined the Luminous Order as the rank of Luminary Captain. I am loving it. I rarely get to be a player, more often the DM over the long haul, and this is an enjoyable game. Yes, a lot of it is dungeon crawl (as the first thread above notes), or almost all of it. I should also note that we rarely play dungeon crawl intinsive campaigns, mainly becuase I know that my players like a lot of intrigue and roleplay, but we are all having fun with a change of pace and a well done adventure. And there is a ton of setting material for both players and DMs to incorporate things to make the out of dungeon experiace more interesting. For example, my half-elf battle sorcerer is the son of an exiled Shuul Vaath noble (of sorts) and a halfling in out party has cousins" in Sumberton; and as previously noted my cleric has joined one of the two interesting affiliations. Also, we have overcome at least two obstacles in the dungeons with role play (and some good Diplomacy and Sense Motive) so its not all hack and slash. It "feels" very DnD to me and reminds me of the first game I played in and the exitement I had then, as a sorcerer in The Sunless Citadel. The monsters are classic, other people may be tired of some of these but we harldy ever use some of them and are enjoying going up against some iconic DnD enemies. Our DM is already peppering in hints to move beyond the module. She is enjoying it and says she will write a review when its done. In the past she has been disappointed and frustrated with pregen adventures, but is finding this one both easy and enjoyable to run. She uses our joint stock of minis and Dungeon Tiles and other products and has thrown in at least one side quest using Map-of-the-Week and Viscious Venues from the WotC site. I will point her to this thread. [/QUOTE]
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