Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Shattered Realms - a Homebrew Cosmology
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Caliban" data-source="post: 6857524" data-attributes="member: 284"><p><strong>Fantastic Features of Existence</strong></p><p></p><p><strong>Primal Core:</strong> The Source will occasionally eject a highly energetic clump of Primal energy, known as a Primal Core. Instead of being absorbed by the nearest nascent plane, it instead punches through the many planes of existence like a Meteor Swarm through a horde of goblins, leaving dimensional rifts and chaos in its wake. </p><p></p><p>As it passes through the Celestial Realms the gods themselves take note. For the lesser gods it represents an opportunity for advancement in the celestial ranks. A core of concentrated Primal energy can easily boost them from demi-god to lesser god, or lesser god to intermediate god status. For the Greater Gods it threatens to upset the balance of power in their particular pantheon, or cause a competing pantheon to become more aggressive as they gain a new source of power. </p><p></p><p>However, the Primal Core rarely comes to rest in in the Celestial Realms or the High Heavens. Instead it punches through them and cuts a swathe of destruction through the Mortal Realms before coming to a stop. Sometimes it creates an entirely new plane of existence, smaller in size that the planes that surround it, but one with far higher levels of Primal Energy, much as if a Celestial Plane had been transported to the Mortal Realms. This can disrupt the normal course of events in the surrounding Mortal Realms for thousands of years as Primal Energy bleeds from it into them. (This can lead to formerly low magic worlds gaining super heroes, or to Monty Haul campaigns in fantasy realms.)</p><p></p><p></p><p><strong>Changestorms </strong>- also known as Chaos Storms, or Storms of Creation. Or “Holy <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />, Run!” if you are caught in one. </p><p></p><p>A Changestorm is what is left in the wake of the Primal Core as it passes through a plane. The massive energies released by the Primal Core as it breaches the dimensional barriers cause unnatural storms to erupt throughout the plane, storms with the power to alter reality and remake the environment and warp or mutate any creatures exposed to the storm. It may even alter the natural laws of the plane, permanently changing how magic works, how sentients acquire skills, the strength of gravity, etc. (i.e. may be used as a plot device to transition to a new rule set or edition.) </p><p></p><p>The dimensional rifts may also pull creatures and even geography from other planes into this one, introducing a new sentient race or breed of monster, or creating/removing a mountain or mountain range. Non living things may become animated and even gain sentience, while living things may be transformed into stone or metal. </p><p></p><p>Creatures caught in a Changestorm may find themselves sent to another realm, transformed into a different race, they may be physically or mentally warped, they may gain new innate abilities or vulnerabilities. If these new abilities/vulnerabilities breed true and the creature is still recognizably of the same race as before the change, they are said to have gained a Bloodline ability. </p><p></p><p><strong>Primal Seeds</strong> - also known as Creation Seeds or Power Seeds. </p><p></p><p>As the Primal Core punches its way through the dimensions, it leaves behind a trail of debris infused with the power creation itself. Some of these bits will quietly dissipate their energy into the plane as whole, others will explode with devastating effects, while still others will become trapped in the fabric of the dimension itself. When this happens, natural planar mechanism will seal the energy away (the planar equivalent of an oyster forming a pearl around a bit of sand). When this happens the sealed bit of Primal Energy is called a Primal Seed or a Power Seed. </p><p></p><p>Primal Seeds can take many forms, and may not even have a physical form at all - instead becoming a pocket of Primal Energy that can only be released under very specific (and sometimes bizarre) conditions. </p><p></p><p>Primal Seeds are potential incarnate - if a seed merges with a living creature (plant, animal, or sentient race) they often exhibit little or no obvious changes beyond being extremely long lived and healthy. (Although sometimes they will change drastically and become something altogether different.) Their descendents however will be exceptional members of their species, often becoming a more powerful version of that species with new abilities. (i.e. goblins -> hobgoblins; kobolds -> urds, human->ogre/giant)</p><p></p><p>If the Primal Seed instead infuses a non-living material, it may be transformed into a mythical metal such as Adamantine, Mithril, or Orichalcum - or it may appear to remain the same but become nearly indestructible. This can result in legendary weapons or armor crafted of crystal or glass, for example. </p><p></p><p>For the sentient races, the true value of a Primal Seed is realized when used to create a magical item. These often become items out of legend. If the Primal Seed merges with a person, often the Primal energy they are infused with transfer into items they craft or items they use for a long time. This is the source of the tales of legendary smiths, or weapons wielded by legendary heroes becoming powerful relics in their own right.</p><p></p><p><strong>Genius Loci</strong> - Sometimes the Primal energy shed by a Primal Core infuses a piece of terrain. Such places of power are instead known as Genius Loci due to the fact that they usually have at least a low level of sentience. These are the spooky forests, the shadowy vales that are bigger on the inside, the floating islands, the living caves, etc. Genius Loci tend to attract magical creatures and members of the Fae. Many of them also serve as gateways to other realms, having formed around the site of a dimensional rift created by the Primal Core as it passed through.</p></blockquote><p></p>
[QUOTE="Caliban, post: 6857524, member: 284"] [B]Fantastic Features of Existence[/B] [B]Primal Core:[/B] The Source will occasionally eject a highly energetic clump of Primal energy, known as a Primal Core. Instead of being absorbed by the nearest nascent plane, it instead punches through the many planes of existence like a Meteor Swarm through a horde of goblins, leaving dimensional rifts and chaos in its wake. As it passes through the Celestial Realms the gods themselves take note. For the lesser gods it represents an opportunity for advancement in the celestial ranks. A core of concentrated Primal energy can easily boost them from demi-god to lesser god, or lesser god to intermediate god status. For the Greater Gods it threatens to upset the balance of power in their particular pantheon, or cause a competing pantheon to become more aggressive as they gain a new source of power. However, the Primal Core rarely comes to rest in in the Celestial Realms or the High Heavens. Instead it punches through them and cuts a swathe of destruction through the Mortal Realms before coming to a stop. Sometimes it creates an entirely new plane of existence, smaller in size that the planes that surround it, but one with far higher levels of Primal Energy, much as if a Celestial Plane had been transported to the Mortal Realms. This can disrupt the normal course of events in the surrounding Mortal Realms for thousands of years as Primal Energy bleeds from it into them. (This can lead to formerly low magic worlds gaining super heroes, or to Monty Haul campaigns in fantasy realms.) [B]Changestorms [/B]- also known as Chaos Storms, or Storms of Creation. Or “Holy :):):):), Run!” if you are caught in one. A Changestorm is what is left in the wake of the Primal Core as it passes through a plane. The massive energies released by the Primal Core as it breaches the dimensional barriers cause unnatural storms to erupt throughout the plane, storms with the power to alter reality and remake the environment and warp or mutate any creatures exposed to the storm. It may even alter the natural laws of the plane, permanently changing how magic works, how sentients acquire skills, the strength of gravity, etc. (i.e. may be used as a plot device to transition to a new rule set or edition.) The dimensional rifts may also pull creatures and even geography from other planes into this one, introducing a new sentient race or breed of monster, or creating/removing a mountain or mountain range. Non living things may become animated and even gain sentience, while living things may be transformed into stone or metal. Creatures caught in a Changestorm may find themselves sent to another realm, transformed into a different race, they may be physically or mentally warped, they may gain new innate abilities or vulnerabilities. If these new abilities/vulnerabilities breed true and the creature is still recognizably of the same race as before the change, they are said to have gained a Bloodline ability. [B]Primal Seeds[/B] - also known as Creation Seeds or Power Seeds. As the Primal Core punches its way through the dimensions, it leaves behind a trail of debris infused with the power creation itself. Some of these bits will quietly dissipate their energy into the plane as whole, others will explode with devastating effects, while still others will become trapped in the fabric of the dimension itself. When this happens, natural planar mechanism will seal the energy away (the planar equivalent of an oyster forming a pearl around a bit of sand). When this happens the sealed bit of Primal Energy is called a Primal Seed or a Power Seed. Primal Seeds can take many forms, and may not even have a physical form at all - instead becoming a pocket of Primal Energy that can only be released under very specific (and sometimes bizarre) conditions. Primal Seeds are potential incarnate - if a seed merges with a living creature (plant, animal, or sentient race) they often exhibit little or no obvious changes beyond being extremely long lived and healthy. (Although sometimes they will change drastically and become something altogether different.) Their descendents however will be exceptional members of their species, often becoming a more powerful version of that species with new abilities. (i.e. goblins -> hobgoblins; kobolds -> urds, human->ogre/giant) If the Primal Seed instead infuses a non-living material, it may be transformed into a mythical metal such as Adamantine, Mithril, or Orichalcum - or it may appear to remain the same but become nearly indestructible. This can result in legendary weapons or armor crafted of crystal or glass, for example. For the sentient races, the true value of a Primal Seed is realized when used to create a magical item. These often become items out of legend. If the Primal Seed merges with a person, often the Primal energy they are infused with transfer into items they craft or items they use for a long time. This is the source of the tales of legendary smiths, or weapons wielded by legendary heroes becoming powerful relics in their own right. [B]Genius Loci[/B] - Sometimes the Primal energy shed by a Primal Core infuses a piece of terrain. Such places of power are instead known as Genius Loci due to the fact that they usually have at least a low level of sentience. These are the spooky forests, the shadowy vales that are bigger on the inside, the floating islands, the living caves, etc. Genius Loci tend to attract magical creatures and members of the Fae. Many of them also serve as gateways to other realms, having formed around the site of a dimensional rift created by the Primal Core as it passed through. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Shattered Realms - a Homebrew Cosmology
Top