Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Shattersouls- Born to be Bold
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Minigiant" data-source="post: 4731777" data-attributes="member: 63508"><p>Shattersouls are born adventurers. Daring and headstrong, shatttersouls seek out difficult challenges to satisfy their trillseeking ways. </p><p> </p><p>Shattersouls are said to the descendants of an epic hero ripped into many pieces by the energies of a powerful spell. Each piece of the hero's shattered body absorbed some of the magical energy that destroyed and created a warrior that avenged its parent's death.</p><p> </p><p>Shattersouls do not reproduce like most races. When he or she chooses, a shattersoul may break apart its body with a powerful ritual and create offspring from different pieces of their soul. The stronger and more experienced the parent, the more children are created. Every newborn shattersoul is born close to full maturity and contains remaints of the personality and phyiscal features of an important person to the parent, an ally or enemy.</p><p> </p><p>Shattersouls look very much like humans but some can take on the feature of other races like pointed ears or small horns. Their skin and haiir comes in varies colors depending on who their inspiration was. The maximum age of a shattersoul is unknown because most will eventally reproduce or die in battle.</p><p> </p><p><strong><span style="font-size: 12px">Shattesoul Daredevil</span></strong></p><p><strong>Level 3 Elite Soldier</strong></p><p><strong></strong>Medium Natural humaniod XP 300</p><p></p><p><strong>Initiative</strong> +5 <strong>Senses</strong> Perception +6; </p><p><strong>HP</strong> 90; <strong>Bloodied</strong> 45</p><p><strong>AC</strong> 19; <strong>Fortitude</strong> 16, <strong>Reflex</strong> 15, <strong>Will</strong> 14</p><p><strong>Speed</strong> 6</p><p>Action points 1</p><p><strong>(Basic melee) Handaxe</strong> (standard; at-will) +10 vs. AC; 1d6 + 4 damage and the target is slowed (save ends). </p><p><strong>(Basic ranged) Handaxe</strong> (standard; at-will) Ranged 5/10 +10 vs. AC; 1d6 + 4 damage and the target is slowed (save ends).</p><p><strong>Twin Axe Risk</strong> (standard; at-will) The shattesoul daredevil moves up to 5 squares then makes any two hand axe attacks. If the shattesoul daredevil is hit during this movement, it gains a +1d6 bonus to damage rolls to these attacks.</p><p><strong>Thrillseeker:</strong> On the first round of combat (and the surprised round, if shattesoul daredevil gaind one), the shattesoul daredevil gains a +1 racial bounus to attack rolls and defenses.</p><p><strong>Brave:</strong> The shattesoul daredevil has a + 1 racial bonus to defense against fear effects.</p><p><strong>Second wind:</strong> (standard; encounter) The shattesoul daredevil is healed 22 hit points, gains + 2 to defenses until end of turn, and rolls an critical hit on a roll of 18, 19, or 20 until the end of its next turn.</p><p> </p><p><strong>Alignment</strong>: Unaligned <strong>Languages</strong>: Common</p><p>Skills: Intimidate +8</p><p>Str 16 (+4) Dex 12 (+2) Wis 11 (+1)</p><p>Con 16 (+4) Int 14 (+3) Cha 12 (+2) </p><p> </p><p> </p><p><strong><span style="font-size: 12px">Shattersoul</span></strong></p><p>Size: Medium</p><p>Speed: 6 squares</p><p>Vision: Normal</p><p></p><p><strong>Languages:</strong> Common, and one other</p><p><strong>Ability Scores:</strong> +2 Constitution +2 Intelligence</p><p><strong>Thrillseeker:</strong> On the first round of combat (and the surprised round, if you gain one), you gain a +1 racial bounus to attack rolls and defenses.</p><p><strong>Brave:</strong> You hav a + 1 racial bonus to defense against fear effects.</p><p><strong>Restored accuracy:</strong> When you use your second wind, you roll an critical hit on a roll of 18, 19, or 20 until the end of your next turn.</p><p><strong>Consult the Others:</strong> When taking and extended rest, you may psychically contact a family member for knowledge. You gain training in a skill or proficiency with a martial weapon or implement.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 4731777, member: 63508"] Shattersouls are born adventurers. Daring and headstrong, shatttersouls seek out difficult challenges to satisfy their trillseeking ways. Shattersouls are said to the descendants of an epic hero ripped into many pieces by the energies of a powerful spell. Each piece of the hero's shattered body absorbed some of the magical energy that destroyed and created a warrior that avenged its parent's death. Shattersouls do not reproduce like most races. When he or she chooses, a shattersoul may break apart its body with a powerful ritual and create offspring from different pieces of their soul. The stronger and more experienced the parent, the more children are created. Every newborn shattersoul is born close to full maturity and contains remaints of the personality and phyiscal features of an important person to the parent, an ally or enemy. Shattersouls look very much like humans but some can take on the feature of other races like pointed ears or small horns. Their skin and haiir comes in varies colors depending on who their inspiration was. The maximum age of a shattersoul is unknown because most will eventally reproduce or die in battle. [B][SIZE=3]Shattesoul Daredevil[/SIZE][/B] [B]Level 3 Elite Soldier [/B]Medium Natural humaniod XP 300 [B]Initiative[/B] +5 [B]Senses[/B] Perception +6; [B]HP[/B] 90; [B]Bloodied[/B] 45 [B]AC[/B] 19; [B]Fortitude[/B] 16, [B]Reflex[/B] 15, [B]Will[/B] 14 [B]Speed[/B] 6 Action points 1 [B](Basic melee) Handaxe[/B] (standard; at-will) +10 vs. AC; 1d6 + 4 damage and the target is slowed (save ends). [B](Basic ranged) Handaxe[/B] (standard; at-will) Ranged 5/10 +10 vs. AC; 1d6 + 4 damage and the target is slowed (save ends). [B]Twin Axe Risk[/B] (standard; at-will) The shattesoul daredevil moves up to 5 squares then makes any two hand axe attacks. If the shattesoul daredevil is hit during this movement, it gains a +1d6 bonus to damage rolls to these attacks. [B]Thrillseeker:[/B] On the first round of combat (and the surprised round, if shattesoul daredevil gaind one), the shattesoul daredevil gains a +1 racial bounus to attack rolls and defenses. [B]Brave:[/B] The shattesoul daredevil has a + 1 racial bonus to defense against fear effects. [B]Second wind:[/B] (standard; encounter) The shattesoul daredevil is healed 22 hit points, gains + 2 to defenses until end of turn, and rolls an critical hit on a roll of 18, 19, or 20 until the end of its next turn. [B]Alignment[/B]: Unaligned [B]Languages[/B]: Common Skills: Intimidate +8 Str 16 (+4) Dex 12 (+2) Wis 11 (+1) Con 16 (+4) Int 14 (+3) Cha 12 (+2) [B][SIZE=3]Shattersoul[/SIZE][/B] Size: Medium Speed: 6 squares Vision: Normal [B]Languages:[/B] Common, and one other [B]Ability Scores:[/B] +2 Constitution +2 Intelligence [B]Thrillseeker:[/B] On the first round of combat (and the surprised round, if you gain one), you gain a +1 racial bounus to attack rolls and defenses. [B]Brave:[/B] You hav a + 1 racial bonus to defense against fear effects. [B]Restored accuracy:[/B] When you use your second wind, you roll an critical hit on a roll of 18, 19, or 20 until the end of your next turn. [B]Consult the Others:[/B] When taking and extended rest, you may psychically contact a family member for knowledge. You gain training in a skill or proficiency with a martial weapon or implement. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Shattersouls- Born to be Bold
Top