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Shaving coins
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<blockquote data-quote="painandgreed" data-source="post: 1866446" data-attributes="member: 24969"><p>If you've got the time and the inclination, i also suggest the Neal Stephenson books.</p><p></p><p>I'd say it would be a fairly easy forgery check. Perhaps even DC 5-10 because the total weight is not being altered, but rather just subtracted. It wouldn't fool anybody with a set of scales and time to check the weight. Since coinage in D&D just has the value of the raw material, the shavings are as valuable as their wieght and don't even have to be put back into coin form. He just has to find somebody with scales and the interest to excahnge his gold dust for coinage (another 5% loss?).</p><p></p><p>Which brings us to the real crux of the matter, if he's going to be counterfitting coinage, then skip the shaving of coins. He should take his gold add in another base material such as silver or even tin and then recoin it with the less pure gold. He would be making nice looking coins with little clipping so they'd pass pretty freely to those not inclined to check them too well. That's where biting gold coins came from. In a fantassy world, old coinage from forgotten empires and kingdoms is pretty common, so the forgery check to make new coins probably wouldn't even be that high because he could make coins that aren't even in circulation much anymore.</p><p></p><p>IMC, shaving of coins is taken into account and buying anything is a long process that involves haggling with the seller. Just as each item being sold is a different peice of art since we are far from mass production of identical goods, all the coins are in varied staes and conditions. Not only does the buyer haggle for the item he wants, but the seller haggles for the coins that he wants in return out of the ones offered. The seller refusing badly clipped and obviously counter fitted coins for better ones or offering slightly worse product for slightly worse coins. This process is assumed to take 1 minute per GP value of the goods being bought and in return the book value is assumed. If players wish to speed up the haggling process they may purchase something for 1 minute per 10 GP value by paying an extra 1d6X10%.</p></blockquote><p></p>
[QUOTE="painandgreed, post: 1866446, member: 24969"] If you've got the time and the inclination, i also suggest the Neal Stephenson books. I'd say it would be a fairly easy forgery check. Perhaps even DC 5-10 because the total weight is not being altered, but rather just subtracted. It wouldn't fool anybody with a set of scales and time to check the weight. Since coinage in D&D just has the value of the raw material, the shavings are as valuable as their wieght and don't even have to be put back into coin form. He just has to find somebody with scales and the interest to excahnge his gold dust for coinage (another 5% loss?). Which brings us to the real crux of the matter, if he's going to be counterfitting coinage, then skip the shaving of coins. He should take his gold add in another base material such as silver or even tin and then recoin it with the less pure gold. He would be making nice looking coins with little clipping so they'd pass pretty freely to those not inclined to check them too well. That's where biting gold coins came from. In a fantassy world, old coinage from forgotten empires and kingdoms is pretty common, so the forgery check to make new coins probably wouldn't even be that high because he could make coins that aren't even in circulation much anymore. IMC, shaving of coins is taken into account and buying anything is a long process that involves haggling with the seller. Just as each item being sold is a different peice of art since we are far from mass production of identical goods, all the coins are in varied staes and conditions. Not only does the buyer haggle for the item he wants, but the seller haggles for the coins that he wants in return out of the ones offered. The seller refusing badly clipped and obviously counter fitted coins for better ones or offering slightly worse product for slightly worse coins. This process is assumed to take 1 minute per GP value of the goods being bought and in return the book value is assumed. If players wish to speed up the haggling process they may purchase something for 1 minute per 10 GP value by paying an extra 1d6X10%. [/QUOTE]
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