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<blockquote data-quote="Ace" data-source="post: 1868167" data-attributes="member: 944"><p>Ouch!</p><p></p><p>I always thought the Viking approach to coins was interesting-- silver was rated by weight -- infact they had something called hacksilver -- basically a thin piece of metal you could hack off a chunk of to use as currency </p><p></p><p>This necessates having a scale and maybe a metal cutter but hey what merchant doesn't have those things </p><p></p><p>D&D setting may have magic countermeasures or higher tech solutions like the milled edges --</p><p></p><p>There would also be magic purity detectors -- In the past one of th ebiggest problems with currency was less its weight and more its purity </p><p></p><p>Many governments duilted the currency to make it go farther -- A D&D example -- rather than the 9/1 ratio of a Greyhawk gold piece -- or the 50/50 ratio an electrum Lucky currency in the Flans might be 4/1 for gold and have</p><p>70/30 for Electrum pieces. This makes Flans currency worth less than Greyhawk currency and can be a nasty surprise for traders or folks who just looted a dungeon </p><p></p><p>Having older currency be more pure is well in genere too and a fun way to increase the value of the horse without increasing weight</p><p></p><p>It also lets Profession/ Minter, Knowledge/ Metalurgy Knowledge/ History or just plain Appraisal get a work out</p></blockquote><p></p>
[QUOTE="Ace, post: 1868167, member: 944"] Ouch! I always thought the Viking approach to coins was interesting-- silver was rated by weight -- infact they had something called hacksilver -- basically a thin piece of metal you could hack off a chunk of to use as currency This necessates having a scale and maybe a metal cutter but hey what merchant doesn't have those things D&D setting may have magic countermeasures or higher tech solutions like the milled edges -- There would also be magic purity detectors -- In the past one of th ebiggest problems with currency was less its weight and more its purity Many governments duilted the currency to make it go farther -- A D&D example -- rather than the 9/1 ratio of a Greyhawk gold piece -- or the 50/50 ratio an electrum Lucky currency in the Flans might be 4/1 for gold and have 70/30 for Electrum pieces. This makes Flans currency worth less than Greyhawk currency and can be a nasty surprise for traders or folks who just looted a dungeon Having older currency be more pure is well in genere too and a fun way to increase the value of the horse without increasing weight It also lets Profession/ Minter, Knowledge/ Metalurgy Knowledge/ History or just plain Appraisal get a work out [/QUOTE]
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