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Shazman's v3.7 rules
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<blockquote data-quote="Eldragon" data-source="post: 4028502" data-attributes="member: 3962"><p>Have you had a chance to use these rules in play yet? If so, what level was the party?</p><p></p><p>My concern with dropping the iterative attacks is that many monsters seem to be neutralized without their iterative attacks. Do monsters keep them in your system, or do they get rewrites?</p><p></p><p>Instead of the "Double Attack" feat, Why not create a "Weapon Mastery" feat that grants an extra attack at the full Attack Bonus, but only for the selected Weapon? Personally, I would never take Double Attack unless my BaB is greater than 15 or so.</p><p></p><p>I've been working on my own set of v 3.75 rules, since switching to 4e is going to be a while for me yet. I'm yanking a couple of your ideas.</p></blockquote><p></p>
[QUOTE="Eldragon, post: 4028502, member: 3962"] Have you had a chance to use these rules in play yet? If so, what level was the party? My concern with dropping the iterative attacks is that many monsters seem to be neutralized without their iterative attacks. Do monsters keep them in your system, or do they get rewrites? Instead of the "Double Attack" feat, Why not create a "Weapon Mastery" feat that grants an extra attack at the full Attack Bonus, but only for the selected Weapon? Personally, I would never take Double Attack unless my BaB is greater than 15 or so. I've been working on my own set of v 3.75 rules, since switching to 4e is going to be a while for me yet. I'm yanking a couple of your ideas. [/QUOTE]
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Shazman's v3.7 rules
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