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Shealis as a Solo Controller
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<blockquote data-quote="sfedi" data-source="post: 4948943" data-attributes="member: 15746"><p>I'm planning to run a combat against her and I converted Shealis into a Level 5 Solo Controller.</p><p></p><p>I'm sharing this with you in case you find it useful. Enjoy <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I attach an RTF document with her stats as well as a .monster RARed file for Adventure Tools.</p><p></p><p>Shealis Level 5 Solo Controller</p><p>Medium fey humanoid (eladrin) XP 1.000</p><p></p><p>Initiative +4 Senses Perception +8; low-light vision</p><p></p><p>HP 248; Bloodied 124</p><p>AC 19; Fortitude 16; Reflex 17; Will 18</p><p>Resist 10 Radiant</p><p>Saving Throws +5 against charm effects.</p><p>Speed 6</p><p>Action Points 2</p><p></p><p>m Dagger (standard; at-will) • Weapon</p><p>+10 vs. AC; 1d6 + 4</p><p></p><p>A Blackening Burst (standard; at-will) • Arcane, Fire, Implement</p><p>Area Burst 1 within 10; +7 vs. Reflex; 1d6 + 4</p><p></p><p>R Ignite Foe (standard; at-will) • Arcane, Fire, Implement</p><p>Ranged 10; +9 vs. Reflex; 1d6 + 4 and the target takes 5 ongoing fire damage (save ends)</p><p></p><p>R Blinding Flare (minor; at-will) • Arcane</p><p>Ranged 10; +9 vs. Fortitude; 1d6 + 4 and the target is blinded (save ends)</p><p></p><p>R Dazing Flare (minor; at-will) • Arcane</p><p>Ranged 10; +9 vs. Will; 1d6 + 4 and the target is dazed until the end of his next turn</p><p></p><p> Fey Step (move; encounter) • Teleportation</p><p>Shealis teleports 5 squares</p><p></p><p>A Mass Conflagration (standard; encounter) • Arcane, Fire</p><p>Area Burst 2 within 10; +7 vs. Reflex; 3d6 + 4 fire damage. Miss: Half damage. Effect: 5 ongoing damage (save ends)</p><p></p><p> Fiery Speed (no action; at-will)</p><p>Shealis rolls two initiatives. She receives two sets of actions. She can't convert a Standard Action into a Move Action unless spending an Action Point.</p><p></p><p>Alignment Unaligned Languages Common, Draconic, Elven, Supernal</p><p>Skills Arcana +10, History +10</p><p>Str 10 (+2) Dex 14 (+4) Wis 13 (+3)</p><p>Con 14 (+4) Int 16 (+5) Cha 18 (+6)</p><p></p><p>Tactics:</p><p></p><p>Shealis tries to stay away from melee as much as possible shifting and moving thanks to her Fiery Speed. She prefers Blackening Burst if two or more enemies are close enough. She uses Blinding Flare against ranged attackers and Dazing Flare against melee foes. Once the enemies are close enough and some of them are bloodied, she spends an action point to Mass Conflagrate them. She reserves the last action point to retreat from combat with Fey Step.</p></blockquote><p></p>
[QUOTE="sfedi, post: 4948943, member: 15746"] I'm planning to run a combat against her and I converted Shealis into a Level 5 Solo Controller. I'm sharing this with you in case you find it useful. Enjoy :) I attach an RTF document with her stats as well as a .monster RARed file for Adventure Tools. Shealis Level 5 Solo Controller Medium fey humanoid (eladrin) XP 1.000 Initiative +4 Senses Perception +8; low-light vision HP 248; Bloodied 124 AC 19; Fortitude 16; Reflex 17; Will 18 Resist 10 Radiant Saving Throws +5 against charm effects. Speed 6 Action Points 2 m Dagger (standard; at-will) • Weapon +10 vs. AC; 1d6 + 4 A Blackening Burst (standard; at-will) • Arcane, Fire, Implement Area Burst 1 within 10; +7 vs. Reflex; 1d6 + 4 R Ignite Foe (standard; at-will) • Arcane, Fire, Implement Ranged 10; +9 vs. Reflex; 1d6 + 4 and the target takes 5 ongoing fire damage (save ends) R Blinding Flare (minor; at-will) • Arcane Ranged 10; +9 vs. Fortitude; 1d6 + 4 and the target is blinded (save ends) R Dazing Flare (minor; at-will) • Arcane Ranged 10; +9 vs. Will; 1d6 + 4 and the target is dazed until the end of his next turn Fey Step (move; encounter) • Teleportation Shealis teleports 5 squares A Mass Conflagration (standard; encounter) • Arcane, Fire Area Burst 2 within 10; +7 vs. Reflex; 3d6 + 4 fire damage. Miss: Half damage. Effect: 5 ongoing damage (save ends) Fiery Speed (no action; at-will) Shealis rolls two initiatives. She receives two sets of actions. She can't convert a Standard Action into a Move Action unless spending an Action Point. Alignment Unaligned Languages Common, Draconic, Elven, Supernal Skills Arcana +10, History +10 Str 10 (+2) Dex 14 (+4) Wis 13 (+3) Con 14 (+4) Int 16 (+5) Cha 18 (+6) Tactics: Shealis tries to stay away from melee as much as possible shifting and moving thanks to her Fiery Speed. She prefers Blackening Burst if two or more enemies are close enough. She uses Blinding Flare against ranged attackers and Dazing Flare against melee foes. Once the enemies are close enough and some of them are bloodied, she spends an action point to Mass Conflagrate them. She reserves the last action point to retreat from combat with Fey Step. [/QUOTE]
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