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Shelter from the Storm: Damius and teleportation
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<blockquote data-quote="OnlineDM" data-source="post: 5493541" data-attributes="member: 90804"><p>[MENTION=63]RangerWickett[/MENTION]: In the 4e version, the party meets Damius in an encounter that can be run either just outside of Seaquen on the way there, or during the week or two that the party is exploring the city and having adventures. There's an encounter called Ragesian Ambush that has Damium supervising some White Wyrm supply deliveries, and he has his men set up an ambush for the party. </p><p></p><p>The tactics specify that Damius teleports out if he drops to 30hp or below or if he's down to two goons. He has a power listed called "Greater Teleport" that specifies that he can teleport out of an encounter to a distance of one mile. I assume that comes from his teleport amulet (listed in his equipment), but that's not spelled out.</p><p></p><p>I'm guessing then that the teleport beacon in the Fire Tomb was new to 4e as well? </p><p></p><p>[MENTION=5675]Eccles[/MENTION]: Your suggestions make sense, but then I'm left trying to explain how Damius was able to teleport. And I'm still left trying to figure out why the eladrin spy was comfortable teleporting over half a mile (the distance required to end up at the beacon), unless I start handing out "Burning Sky Immunity Amulets" like candy.</p><p></p><p>Sigh. I think in the end the folks who adapted this adventure to 4e just didn't think this part through. Oh well; I'll get creative!</p></blockquote><p></p>
[QUOTE="OnlineDM, post: 5493541, member: 90804"] [MENTION=63]RangerWickett[/MENTION]: In the 4e version, the party meets Damius in an encounter that can be run either just outside of Seaquen on the way there, or during the week or two that the party is exploring the city and having adventures. There's an encounter called Ragesian Ambush that has Damium supervising some White Wyrm supply deliveries, and he has his men set up an ambush for the party. The tactics specify that Damius teleports out if he drops to 30hp or below or if he's down to two goons. He has a power listed called "Greater Teleport" that specifies that he can teleport out of an encounter to a distance of one mile. I assume that comes from his teleport amulet (listed in his equipment), but that's not spelled out. I'm guessing then that the teleport beacon in the Fire Tomb was new to 4e as well? [MENTION=5675]Eccles[/MENTION]: Your suggestions make sense, but then I'm left trying to explain how Damius was able to teleport. And I'm still left trying to figure out why the eladrin spy was comfortable teleporting over half a mile (the distance required to end up at the beacon), unless I start handing out "Burning Sky Immunity Amulets" like candy. Sigh. I think in the end the folks who adapted this adventure to 4e just didn't think this part through. Oh well; I'll get creative! [/QUOTE]
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