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Shelter from the Storm help needed (Spoilers included)
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<blockquote data-quote="Primitive Screwhead" data-source="post: 5216591" data-attributes="member: 20805"><p>Its been a while since my group was at that juncture.. but aren't the heroes being brought in special as a 'reward' for thier earlier actions? That should be an in-character justification for them all going.</p><p></p><p> Failing that, I would have no problem splitting the party... after all, if the players know its a trap and that the bad guys are going after the leadership... shouldn't they want to be there to stop the action? If they dont want to be there, then let the chips fall where they do.</p><p> I wouldn't force the players to go along, nor would I cater to thier non-team behavior by giving them another character to play. If they want to sit out an adventure.. then let them.</p><p> I would, however start the session with a small mini-adventure for them, and if I was feeling very nice I might set up a means for them to join into the shipboard fray later on.</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 5216591, member: 20805"] Its been a while since my group was at that juncture.. but aren't the heroes being brought in special as a 'reward' for thier earlier actions? That should be an in-character justification for them all going. Failing that, I would have no problem splitting the party... after all, if the players know its a trap and that the bad guys are going after the leadership... shouldn't they want to be there to stop the action? If they dont want to be there, then let the chips fall where they do. I wouldn't force the players to go along, nor would I cater to thier non-team behavior by giving them another character to play. If they want to sit out an adventure.. then let them. I would, however start the session with a small mini-adventure for them, and if I was feeling very nice I might set up a means for them to join into the shipboard fray later on. [/QUOTE]
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