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<blockquote data-quote="Primitive Screwhead" data-source="post: 4030890" data-attributes="member: 20805"><p>It is a good campaign and good group.. just wish we could meet either more often or a bit longer <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" /></p><p></p><p>I did change the Boon, altho I have to dig back into my notes as I remember it granting a fire resistance of 5... I tend to avoid in session discussions that require research before being settled. One of my players read his sheet and said resistance of 10... I wont be too happy if this turns out to be a blatant cheat, but i can adjust for that if it becomes a trend.</p><p></p><p>So yes, it is a strong benefit but there are a couple balancing factors:</p><p></p><p>I did away with 'stand the heat' and treat damage from heat as [Fire] damage.</p><p></p><p>I tend to combine the 'minion' fights with the 'boss' fights with as much tactical advantage as I can arrange within reason. The fight with Lee is going to place them all neck deek in water fighting against three creatures with swimming capability and being zotted by Lee while he cackles madly from above. If they had not stopped for the large chest o' loot, they would only be in waist deep water and it would have been easier for them.</p><p></p><p>As I have a large group, usually 6 at the table, I keep everyone a level behind what it says on the cover. They will all gain level 6 if they beat Lee Sidoneth.</p><p></p><p>Half the group doesn't have the boon because the characters were not present.</p><p></p><p> I guess a last factor is that I run a pretty low magic game, the group has three magic weapons so far... and two of them aren't really usable by the PCs.</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 4030890, member: 20805"] It is a good campaign and good group.. just wish we could meet either more often or a bit longer :( I did change the Boon, altho I have to dig back into my notes as I remember it granting a fire resistance of 5... I tend to avoid in session discussions that require research before being settled. One of my players read his sheet and said resistance of 10... I wont be too happy if this turns out to be a blatant cheat, but i can adjust for that if it becomes a trend. So yes, it is a strong benefit but there are a couple balancing factors: I did away with 'stand the heat' and treat damage from heat as [Fire] damage. I tend to combine the 'minion' fights with the 'boss' fights with as much tactical advantage as I can arrange within reason. The fight with Lee is going to place them all neck deek in water fighting against three creatures with swimming capability and being zotted by Lee while he cackles madly from above. If they had not stopped for the large chest o' loot, they would only be in waist deep water and it would have been easier for them. As I have a large group, usually 6 at the table, I keep everyone a level behind what it says on the cover. They will all gain level 6 if they beat Lee Sidoneth. Half the group doesn't have the boon because the characters were not present. I guess a last factor is that I run a pretty low magic game, the group has three magic weapons so far... and two of them aren't really usable by the PCs. [/QUOTE]
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