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Story Hour
Shemeska's Planescape Storyhour - (Updated 14February2024)
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<blockquote data-quote="Tristol" data-source="post: 8302348" data-attributes="member: 19520"><p>I tend to agree on the fortune front. Shems had DM'ed for us before in other fashions, which were also fun, but more traditional D&D flavors of things. Good party, bad guys, save people from dragons, etc. And I think at that time we were all new players generally to most D&D, so getting involved meant finding our feet. And that's what those early games were for all of us. This game being most of the players' first game where we all knew what we wanted and how we wanted to play certainly helped put all of it together.</p><p></p><p>As for the evil part, I agree there as well. There were a few moments in the game that were 'rough' like this (although not quite like this one), but I think it helped bring into light that classic D&D concept that 'some people are just evil and you can't reason with them'. We certainly did try to reason ways around it, but at the end of the day, we had a time constraint, and as players and characters there was no way we'd be able to work that kind of magic. And you're talking about an evil force of nature. If you don't take it out of the equation it'll just be disappointed and find another way to make them (and probably us) miserable (likely even more so). And none of us were up to the task of taking on a baern, especially in its own little pocket of the multiverse.</p><p></p><p>And FWIW, Tristol was a TN character, but with NG leanings. I was trying to play up the angle of magic, power, knowledge, and such above all else. He didn't want to do it, and he certainly wanted to make the baern pay for every moment there, but as in the discussion above, there wasn't much way around it. Shems pulled off that part in the above brilliantly. I would be lying though, if I didn't also say that for Tristol, being able to read that clock also tweaked that knowledge bug as well. No one else is going to claim that ability, and if he can unravel a mystery of the multiverse and share it with deserving people, he's doing Mystra's bidding. There are a few other times in the campaign that decisions like that had their cost.</p><p></p><p>I as a player have always been a firm believer in a well balanced character. For every amazing thing, they need a flaw or some such that can be tugged on. Shem's tugged pretty hard on a lot of those flaws, which make the internal conflict and resulting in character reckoning extremely fun to both write about (see Tristol's Diary), and to experience.</p></blockquote><p></p>
[QUOTE="Tristol, post: 8302348, member: 19520"] I tend to agree on the fortune front. Shems had DM'ed for us before in other fashions, which were also fun, but more traditional D&D flavors of things. Good party, bad guys, save people from dragons, etc. And I think at that time we were all new players generally to most D&D, so getting involved meant finding our feet. And that's what those early games were for all of us. This game being most of the players' first game where we all knew what we wanted and how we wanted to play certainly helped put all of it together. As for the evil part, I agree there as well. There were a few moments in the game that were 'rough' like this (although not quite like this one), but I think it helped bring into light that classic D&D concept that 'some people are just evil and you can't reason with them'. We certainly did try to reason ways around it, but at the end of the day, we had a time constraint, and as players and characters there was no way we'd be able to work that kind of magic. And you're talking about an evil force of nature. If you don't take it out of the equation it'll just be disappointed and find another way to make them (and probably us) miserable (likely even more so). And none of us were up to the task of taking on a baern, especially in its own little pocket of the multiverse. And FWIW, Tristol was a TN character, but with NG leanings. I was trying to play up the angle of magic, power, knowledge, and such above all else. He didn't want to do it, and he certainly wanted to make the baern pay for every moment there, but as in the discussion above, there wasn't much way around it. Shems pulled off that part in the above brilliantly. I would be lying though, if I didn't also say that for Tristol, being able to read that clock also tweaked that knowledge bug as well. No one else is going to claim that ability, and if he can unravel a mystery of the multiverse and share it with deserving people, he's doing Mystra's bidding. There are a few other times in the campaign that decisions like that had their cost. I as a player have always been a firm believer in a well balanced character. For every amazing thing, they need a flaw or some such that can be tugged on. Shem's tugged pretty hard on a lot of those flaws, which make the internal conflict and resulting in character reckoning extremely fun to both write about (see Tristol's Diary), and to experience. [/QUOTE]
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Shemeska's Planescape Storyhour - (Updated 14February2024)
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