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Story Hour
Shemeska's Planescape Storyhour - (Updated 27July2025)
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<blockquote data-quote="Shemeska" data-source="post: 6410909" data-attributes="member: 11697"><p>You won't find any other reference to them, I made them up whole cloth.</p><p></p><p>Imagine undead psions heavily inspired by dualistic gnosticism (of the Bogomil or Cathar variety). The physical world is a prison, created not by a loving God, but by a powerful, flawed, evil demiurge. This particular Faction however went a step further - the soul is what anchors the mind to the psychical world (taking a page from Egyptian belief of not just a body/soul dichotomy, but body/ba/ka trinity in play) The soulgem hovering before each of them was each of them slowly separating their souls from their body, with their undead state being used to further cleave the soul from the body and mind. In the end all that would be left would be a sort of psionic Ba able to leave this corrupt, physical world behind for a reality of their own making.</p><p></p><p>That was the idea anyways.</p><p></p><p>As for maps of UnderSigil, I had tons of individual locations and/or encounters mapped out. What the PCs did or didn't encounter was partially based on where they chose to go, and partially a random roll of the die since well, it's UnderSigil, and things shuffle around.</p><p></p><p>As for the Blood War going on, it's just among those fiends left behind and trapped in Sigil after the Shadow Sorcelled Key opened up all the Prime Ward portals. Presumably they still have reinforcements popping in from time to time through some of those ancient portals that open on occasion, fueling a bloody stalemate since none of the fiends wants to leave and admit defeat, especially when they feel they might be able to establish a beachhead in Sigil. Not likely to happen, but enough hope on their part to keep several hundred fiends bottled up in a few square blocks of buried Sigil.</p></blockquote><p></p>
[QUOTE="Shemeska, post: 6410909, member: 11697"] You won't find any other reference to them, I made them up whole cloth. Imagine undead psions heavily inspired by dualistic gnosticism (of the Bogomil or Cathar variety). The physical world is a prison, created not by a loving God, but by a powerful, flawed, evil demiurge. This particular Faction however went a step further - the soul is what anchors the mind to the psychical world (taking a page from Egyptian belief of not just a body/soul dichotomy, but body/ba/ka trinity in play) The soulgem hovering before each of them was each of them slowly separating their souls from their body, with their undead state being used to further cleave the soul from the body and mind. In the end all that would be left would be a sort of psionic Ba able to leave this corrupt, physical world behind for a reality of their own making. That was the idea anyways. As for maps of UnderSigil, I had tons of individual locations and/or encounters mapped out. What the PCs did or didn't encounter was partially based on where they chose to go, and partially a random roll of the die since well, it's UnderSigil, and things shuffle around. As for the Blood War going on, it's just among those fiends left behind and trapped in Sigil after the Shadow Sorcelled Key opened up all the Prime Ward portals. Presumably they still have reinforcements popping in from time to time through some of those ancient portals that open on occasion, fueling a bloody stalemate since none of the fiends wants to leave and admit defeat, especially when they feel they might be able to establish a beachhead in Sigil. Not likely to happen, but enough hope on their part to keep several hundred fiends bottled up in a few square blocks of buried Sigil. [/QUOTE]
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Shemeska's Planescape Storyhour - (Updated 27July2025)
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