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Story Hour
Shemeska's Planescape Storyhour (Updated 29 Jan 2014)
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<blockquote data-quote="Eluvan" data-source="post: 1846771" data-attributes="member: 24812"><p>Yeah, I know exactly how you feel. Plus, it's not exactly encouraging when you do finally make the effort to check in and nobody has posted in two weeks. :\ It's a real shame to see that place die, I've got some very good memories from there. </p><p></p><p></p><p></p><p>Oooh! An invitation to waste even more of my life on the internet! Yay!</p><p></p><p> (I have no idea if that was sarcastic or not...) <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p> I'll certainly take a look over at those forums, could be interesting. </p><p></p><p> As for my views... well... first and most importantly, I wish I had played in it/was playing in it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p> But other than that, well, lessee - it strikes me that the atmosphere has been captured very well, which is of course one of the most important things in a PS game. It just <em>feels</em> like Planescape, which automatically ensures that I will like it. It's also nice to see the 'Loths given so much focus. They've always interested me, although I confess that they don't get my vote for Best Fiend - I love the Baatezu too much I'm afraid. Also, the PCs are cool. I like the way they interact, and it seems like you all get really into the spirit, which goes along way to make any game good. Plus I can respect anyone who's prepared to make a living, breathing plothook (the hot Eladrin girlfriend was the perk you got tossed in return, right? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" />).</p><p></p><p> Plus I just have to give another voice to the sentiment. Nisha rocks my world. </p><p></p><p> Personally, I'm looking forward to some kind of expose on what was going on with Nilesia. I still can't quite figure out why anyone would have had her rescued, only to let her go off the rails and get herself flayed. They must, after all, have realised that she would.</p></blockquote><p></p>
[QUOTE="Eluvan, post: 1846771, member: 24812"] Yeah, I know exactly how you feel. Plus, it's not exactly encouraging when you do finally make the effort to check in and nobody has posted in two weeks. :\ It's a real shame to see that place die, I've got some very good memories from there. Oooh! An invitation to waste even more of my life on the internet! Yay! (I have no idea if that was sarcastic or not...) :p I'll certainly take a look over at those forums, could be interesting. As for my views... well... first and most importantly, I wish I had played in it/was playing in it. :) But other than that, well, lessee - it strikes me that the atmosphere has been captured very well, which is of course one of the most important things in a PS game. It just [i]feels[/i] like Planescape, which automatically ensures that I will like it. It's also nice to see the 'Loths given so much focus. They've always interested me, although I confess that they don't get my vote for Best Fiend - I love the Baatezu too much I'm afraid. Also, the PCs are cool. I like the way they interact, and it seems like you all get really into the spirit, which goes along way to make any game good. Plus I can respect anyone who's prepared to make a living, breathing plothook (the hot Eladrin girlfriend was the perk you got tossed in return, right? :p). Plus I just have to give another voice to the sentiment. Nisha rocks my world. Personally, I'm looking forward to some kind of expose on what was going on with Nilesia. I still can't quite figure out why anyone would have had her rescued, only to let her go off the rails and get herself flayed. They must, after all, have realised that she would. [/QUOTE]
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Shemeska's Planescape Storyhour (Updated 29 Jan 2014)
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