Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
Playing the Game
Story Hour
Shemeska's Planescape Storyhour (Updated 29 Jan 2014)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Clueless" data-source="post: 2266964" data-attributes="member: 11802"><p>Well - the Jester's True Palace was just generally popular for many reasons. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p>There's a great deal of atmospheric elements from the day that are missing in the write up actually. Shemmie built the tension up a good deal more than he did in the story here and the pair came of as genuinely malevolent while at the table. He conveyed a feeling of being toyed with - slowly stalked and nipped at just to see which way we'd run. All of this before showing the actual Little One, or the Jester himself. That build up is honestly one of the only sections of the story hour that I'd say really needs a rewrite - just to make sure that the build up works for the reader as well. We've had a few years of dealing with the creepy - so for *us* the mention of Jman and the Little One is enough for a good response (as you'll see later in the game towards the very end when speculation about him ran wild) - but this is not so for most readers.</p><p></p><p></p><p>An awareness that we are killable characters - why ask for trouble when you already have plenty on your plate. </p><p></p><p>Also, these are vastly different playing styles, Shemmie doesn't bother telling anyone what their XP totals are. We tend to just get told at the end of a session: "Ok guys, level up." We level when it seems right, or when we need to to deal with what's next. Which works perfectly fine for us. It means we don't bother worrying about what we fight or trying to build up XP just because we want power - we worry about making it through the story, getting the goals laid out before us and playing the character personalities. </p><p></p><p>I think if Shemmie had been the sort to tell us what XP we got for each encounter - then the game tone would be very different and this storyhour wouldn't exist, probably because the game wouldn't have lasted as long or been as well played.</p></blockquote><p></p>
[QUOTE="Clueless, post: 2266964, member: 11802"] Well - the Jester's True Palace was just generally popular for many reasons. ;) There's a great deal of atmospheric elements from the day that are missing in the write up actually. Shemmie built the tension up a good deal more than he did in the story here and the pair came of as genuinely malevolent while at the table. He conveyed a feeling of being toyed with - slowly stalked and nipped at just to see which way we'd run. All of this before showing the actual Little One, or the Jester himself. That build up is honestly one of the only sections of the story hour that I'd say really needs a rewrite - just to make sure that the build up works for the reader as well. We've had a few years of dealing with the creepy - so for *us* the mention of Jman and the Little One is enough for a good response (as you'll see later in the game towards the very end when speculation about him ran wild) - but this is not so for most readers. An awareness that we are killable characters - why ask for trouble when you already have plenty on your plate. Also, these are vastly different playing styles, Shemmie doesn't bother telling anyone what their XP totals are. We tend to just get told at the end of a session: "Ok guys, level up." We level when it seems right, or when we need to to deal with what's next. Which works perfectly fine for us. It means we don't bother worrying about what we fight or trying to build up XP just because we want power - we worry about making it through the story, getting the goals laid out before us and playing the character personalities. I think if Shemmie had been the sort to tell us what XP we got for each encounter - then the game tone would be very different and this storyhour wouldn't exist, probably because the game wouldn't have lasted as long or been as well played. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
Shemeska's Planescape Storyhour (Updated 29 Jan 2014)
Top