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Playing the Game
Story Hour
Shemeska's Planescape Storyhour (Updated 29 Jan 2014)
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<blockquote data-quote="Shemeska" data-source="post: 2267243" data-attributes="member: 11697"><p>I gave out XP for about the first two months of the game, then I stopped doing so cold turkey just because I truly feel that giving the total to players runs the risk of some of them viewing it as a fairness issue or a contest to level up the fastest. And that's not something I want to promote in the game. So I make it a case of you level up when it's appropriate based on what you've done/encountered and having adequate time to make it based in some sense of reality.</p><p></p><p>That said, if people picked up item creation feats and gave some warning about planning to make items with them, I'd have an XP total for them if needed, and if you started using wishes or other spells that had XP componants, I'd take it into account and you wouldn't level up at the exact same time that everyone else did.</p></blockquote><p></p>
[QUOTE="Shemeska, post: 2267243, member: 11697"] I gave out XP for about the first two months of the game, then I stopped doing so cold turkey just because I truly feel that giving the total to players runs the risk of some of them viewing it as a fairness issue or a contest to level up the fastest. And that's not something I want to promote in the game. So I make it a case of you level up when it's appropriate based on what you've done/encountered and having adequate time to make it based in some sense of reality. That said, if people picked up item creation feats and gave some warning about planning to make items with them, I'd have an XP total for them if needed, and if you started using wishes or other spells that had XP componants, I'd take it into account and you wouldn't level up at the exact same time that everyone else did. [/QUOTE]
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Story Hour
Shemeska's Planescape Storyhour (Updated 29 Jan 2014)
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