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Story Hour
Shemeska's Planescape Storyhour (Updated 29 Jan 2014)
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<blockquote data-quote="Shemeska" data-source="post: 2292326" data-attributes="member: 11697"><p><strong>Oddly enough, MR James based Magnus on a real person</strong></p><p></p><p></p><p></p><p>M.R. James was the man. I adore his writing, and the Jester was a little bit of a tribute to him that ended up being more than a cameo.</p><p></p><p>1) I never really expected them to let the thing out. That's the largest thing.</p><p></p><p>2) It depended on what room the thing finally decided to go after them in. As a group it was a difficult fight but not a PC killer, and some rooms would have made it harder or easier to kill the thing. Some rooms would have made a fight rather impossible, but the PCs didn't actually go through all the possible rooms down there in the labyrinth.</p><p></p><p>3) I don't always have something in particular planned, but my players typically end up surprising me with what they end up doing. This has at times resulted in me faux weeping on top of a stack of 20 odd pages of notes that were never going to be used because the PCs skipped right over them <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Shemeska, post: 2292326, member: 11697"] [b]Oddly enough, MR James based Magnus on a real person[/b] M.R. James was the man. I adore his writing, and the Jester was a little bit of a tribute to him that ended up being more than a cameo. 1) I never really expected them to let the thing out. That's the largest thing. 2) It depended on what room the thing finally decided to go after them in. As a group it was a difficult fight but not a PC killer, and some rooms would have made it harder or easier to kill the thing. Some rooms would have made a fight rather impossible, but the PCs didn't actually go through all the possible rooms down there in the labyrinth. 3) I don't always have something in particular planned, but my players typically end up surprising me with what they end up doing. This has at times resulted in me faux weeping on top of a stack of 20 odd pages of notes that were never going to be used because the PCs skipped right over them ;) [/QUOTE]
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Story Hour
Shemeska's Planescape Storyhour (Updated 29 Jan 2014)
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