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Story Hour
Shemeska's Planescape Storyhour (Updated 29 Jan 2014)
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<blockquote data-quote="Tristol" data-source="post: 3276620" data-attributes="member: 19520"><p>Most people would like to say 'Yes', but in this case we reasoned a no. We discussed how we could even beat the archfiend in the first place, and given that if we just kept killing her we'd just have to wait until she ran out of spells to get her here. But, if she were a smart fiend (which they typically are) she'd be doing this from some relatively safe location with plenty of access to scrolls and other magical items for the purpose of continuing this on. As PC's we didn't have enough spells and such to keep this up that long, and being trapped in a demi-plane sort of puts a damper on escaping. So, the logic happened that if we turned her into stone we have a chance of at least 'taking a breather'. The Astral Projection spell pretty much states that if your projection dies, you don't die, you just retutn to your body. So, destroying the stone fiend was out of the question. We also reasoned that if you're petrified, you don't really have the ability to dismiss a spell (similar to not being able to use magical abilities when petrified), and you're also not dead, so it was an effective stopgap to a 9th level no-time-limit spell. Fortunately, our DM agreed with us, and we had a frozen loth to play with.</p><p></p><p>We came up with a LOT of options of what to do with her. The one favored by myself was finding the silver astral cord and cutting it, killing the original and the copy. Finding one of those cords would be a pain though, since we had no clue what portals and color pools she was using (nor at that moment did we really know the exact nature of how she was surviving, just an in character theory or two). Tossing her over Sigil wasn't destroying the stone copy, but we figured it'd be difficult at best to even attempt it. And the other options, well, mostly just amusing. You also have to consider the PC motivations. A petrified archfiend makes for a good bargaining chip as well. In retrospect, what we ultimately ended up doing with the fiend was something that shouldn't have happened, but when someone else makes the decisions for you (in more than one way), this party seldom argued about it (being the neutral to good trusting fools that they are). But, instead of spoiling it for you, I'll let you read on for the next installment.</p><p></p><p>And for those of you who are keeping up with the diary, this particulal sequence started on page 32. You'll want to stop with the end of the paragraph at the beginning of page 38 to keep up.</p></blockquote><p></p>
[QUOTE="Tristol, post: 3276620, member: 19520"] Most people would like to say 'Yes', but in this case we reasoned a no. We discussed how we could even beat the archfiend in the first place, and given that if we just kept killing her we'd just have to wait until she ran out of spells to get her here. But, if she were a smart fiend (which they typically are) she'd be doing this from some relatively safe location with plenty of access to scrolls and other magical items for the purpose of continuing this on. As PC's we didn't have enough spells and such to keep this up that long, and being trapped in a demi-plane sort of puts a damper on escaping. So, the logic happened that if we turned her into stone we have a chance of at least 'taking a breather'. The Astral Projection spell pretty much states that if your projection dies, you don't die, you just retutn to your body. So, destroying the stone fiend was out of the question. We also reasoned that if you're petrified, you don't really have the ability to dismiss a spell (similar to not being able to use magical abilities when petrified), and you're also not dead, so it was an effective stopgap to a 9th level no-time-limit spell. Fortunately, our DM agreed with us, and we had a frozen loth to play with. We came up with a LOT of options of what to do with her. The one favored by myself was finding the silver astral cord and cutting it, killing the original and the copy. Finding one of those cords would be a pain though, since we had no clue what portals and color pools she was using (nor at that moment did we really know the exact nature of how she was surviving, just an in character theory or two). Tossing her over Sigil wasn't destroying the stone copy, but we figured it'd be difficult at best to even attempt it. And the other options, well, mostly just amusing. You also have to consider the PC motivations. A petrified archfiend makes for a good bargaining chip as well. In retrospect, what we ultimately ended up doing with the fiend was something that shouldn't have happened, but when someone else makes the decisions for you (in more than one way), this party seldom argued about it (being the neutral to good trusting fools that they are). But, instead of spoiling it for you, I'll let you read on for the next installment. And for those of you who are keeping up with the diary, this particulal sequence started on page 32. You'll want to stop with the end of the paragraph at the beginning of page 38 to keep up. [/QUOTE]
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Shemeska's Planescape Storyhour (Updated 29 Jan 2014)
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