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Playing the Game
Story Hour
Shemeska's Planescape Storyhour (Updated 29 Jan 2014)
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<blockquote data-quote="Burningspear" data-source="post: 3894477" data-attributes="member: 47074"><p>Sorry Shemeska, for railroading your storyline here, but i am actually getting better and far more useful replies here then i think i would get anywhere else..</p><p></p><p>Thnx Archimedes <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />, </p><p></p><p>How is this for a revision from 3.0 Rakshasa (which is very much more powerful then the current one) to 3.5?;</p><p></p><p>• Outsider (lawful, evil); all simple weapons; all martial weapons; base speed 40 feet; dark vision to 60 feet; monster class skills are bluff, craft, disguise, listen, move silently, perform, profession, sense motive, and spot.</p><p>• </p><p>• Level 1: First hit die; +2 con, +2 cha; 2 claws 1d4 + strength bonus, alternate form 1/day (1 hour),</p><p>• Level 2: Second hit die ,Spells as sorcerer equal to hitdice, bite 1d6 + 1/2 strength bonus, +2 int</p><p>• </p><p>• Level 3:; +2 str, +2 dex, Detect thoughts 1/day</p><p>• </p><p>• Level 4: Third hit die; Alternate form 3/day (2 hours), , exchange for spell resistance, equal to 20 +hd/ class lvl’s)</p><p>• Level 5: Fourth hit die; +2 dex</p><p>• </p><p>• Level 6: Detect thoughts 3/day; +2 con, </p><p>• </p><p>• Level 7: Fifth hit die, +2 wis, Damage reduction 10/ good + piercing,</p><p>• </p><p>• Level 8: Sixth hit die, Detect thoughts at will, +2 cha,</p><p>• Level 9: Alternate form at will; +2 cha</p><p>• </p><p>• Level 10: Seventh hit die; +2 con, Damage reduction 15/ good + piercing </p><p></p><p></p><p>Is this reasonable balanced? thoughts?</p></blockquote><p></p>
[QUOTE="Burningspear, post: 3894477, member: 47074"] Sorry Shemeska, for railroading your storyline here, but i am actually getting better and far more useful replies here then i think i would get anywhere else.. Thnx Archimedes :), How is this for a revision from 3.0 Rakshasa (which is very much more powerful then the current one) to 3.5?; • Outsider (lawful, evil); all simple weapons; all martial weapons; base speed 40 feet; dark vision to 60 feet; monster class skills are bluff, craft, disguise, listen, move silently, perform, profession, sense motive, and spot. • • Level 1: First hit die; +2 con, +2 cha; 2 claws 1d4 + strength bonus, alternate form 1/day (1 hour), • Level 2: Second hit die ,Spells as sorcerer equal to hitdice, bite 1d6 + 1/2 strength bonus, +2 int • • Level 3:; +2 str, +2 dex, Detect thoughts 1/day • • Level 4: Third hit die; Alternate form 3/day (2 hours), , exchange for spell resistance, equal to 20 +hd/ class lvl’s) • Level 5: Fourth hit die; +2 dex • • Level 6: Detect thoughts 3/day; +2 con, • • Level 7: Fifth hit die, +2 wis, Damage reduction 10/ good + piercing, • • Level 8: Sixth hit die, Detect thoughts at will, +2 cha, • Level 9: Alternate form at will; +2 cha • • Level 10: Seventh hit die; +2 con, Damage reduction 15/ good + piercing Is this reasonable balanced? thoughts? [/QUOTE]
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Shemeska's Planescape Storyhour (Updated 29 Jan 2014)
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