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Story Hour
Shemmy's Planescape Storyhour #2 (Updated x3 10-17-07)
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<blockquote data-quote="Shemeska" data-source="post: 2121862" data-attributes="member: 11697"><p>Mmmmm.... pie....</p><p></p><p>The darkness isn't gone, not by any means, but it hasn't spread to where this game is likely headed (though since it doesn't start for another week that could change depending on where the PCs go and who they associate with). This game will still be experiencing some of its aftershocks, but there shouldn't be too many spoilers for the next 6 months or so at least since this game is focusing on a different area of the planes than the last one. The PCs may actually end up being darker, but I'm hoping for more mystery than malevolence out of some of the plots that might get developed.</p><p></p><p>The Yugoloths still have issues, but the 1st storyhour will develop that more fully by the time they have any influence in this 2nd campaign. And while he wasn't talking about the 'loths there, "There is no quiet death" applies there as well.</p></blockquote><p></p>
[QUOTE="Shemeska, post: 2121862, member: 11697"] Mmmmm.... pie.... The darkness isn't gone, not by any means, but it hasn't spread to where this game is likely headed (though since it doesn't start for another week that could change depending on where the PCs go and who they associate with). This game will still be experiencing some of its aftershocks, but there shouldn't be too many spoilers for the next 6 months or so at least since this game is focusing on a different area of the planes than the last one. The PCs may actually end up being darker, but I'm hoping for more mystery than malevolence out of some of the plots that might get developed. The Yugoloths still have issues, but the 1st storyhour will develop that more fully by the time they have any influence in this 2nd campaign. And while he wasn't talking about the 'loths there, "There is no quiet death" applies there as well. [/QUOTE]
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Shemmy's Planescape Storyhour #2 (Updated x3 10-17-07)
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