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Playing the Game
Story Hour
Shemmy's Planescape Storyhour #2 (Updated x3 10-17-07)
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<blockquote data-quote="Shemeska" data-source="post: 2213176" data-attributes="member: 11697"><p>I'm happy that you're enjoying it! I've got the next update half written or so for next week already. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>It's not too late. It's several hundred updates and two years in material behind before that one's all said and done. You've got plenty of time. Plus, as this 2nd storyhour progresses, I have a firm feeling that the PCs may do stuff that intertwines with relics of the plot(s) of the 1st storyhour. It's not intended on my part, but the fallout from that campaign was rather large and it'll be hard to not stumble into it at some point. So the 1st storyhour may eventually fill in some background details. However this 1st plot arc, and the 2nd plot arc that I'm current in the process of running IRL, they're independant of the 1st storyhour, and so is the 3rd plot most likely.</p><p></p><p>And as for 'Cube', I watched all 3 Cube movies (And the Exorcist prequel) the weekend before planning this all out, so there's some background inspiration at least for the initial 'you wake up'. Though I'm taking as much inspiration from a previous DM of mine (who introduced me to Planescape) that involved the PCs waking up abruptly in a slave train in the Outlands without any memories of how they got there.</p></blockquote><p></p>
[QUOTE="Shemeska, post: 2213176, member: 11697"] I'm happy that you're enjoying it! I've got the next update half written or so for next week already. :) It's not too late. It's several hundred updates and two years in material behind before that one's all said and done. You've got plenty of time. Plus, as this 2nd storyhour progresses, I have a firm feeling that the PCs may do stuff that intertwines with relics of the plot(s) of the 1st storyhour. It's not intended on my part, but the fallout from that campaign was rather large and it'll be hard to not stumble into it at some point. So the 1st storyhour may eventually fill in some background details. However this 1st plot arc, and the 2nd plot arc that I'm current in the process of running IRL, they're independant of the 1st storyhour, and so is the 3rd plot most likely. And as for 'Cube', I watched all 3 Cube movies (And the Exorcist prequel) the weekend before planning this all out, so there's some background inspiration at least for the initial 'you wake up'. Though I'm taking as much inspiration from a previous DM of mine (who introduced me to Planescape) that involved the PCs waking up abruptly in a slave train in the Outlands without any memories of how they got there. [/QUOTE]
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Shemmy's Planescape Storyhour #2 (Updated x3 10-17-07)
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