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Playing the Game
Story Hour
Shemmy's Planescape Storyhour #2 (Updated x3 10-17-07)
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<blockquote data-quote="Tristol" data-source="post: 2585985" data-attributes="member: 19520"><p>Not to slight the artistic creativity of our DM, but it went over a little less blatantly than that at the table. It was more along the lines of 'So, who wants the cough up the portal key?'. No one seemed keen on the idea and everyone started to banter back and forth for a moment. So Inva slipped off (as she's quite adept at doing), and returned a moment later with the spade tip covered in blood. Everyone knew what likely happened, but there wasn't exactly much they could do about it now that it was already taken care of. And well, really the number of people on the 'good aligned' side of our party is rather low. I let the DM know that the actual stab was more of a pricking, just enough to draw blood. No scar or anything. I will point out that the DM's creative liberty does work just as well though, and is more of what the character is doing in my head, than what comes out at the table sometimes.</p><p></p><p>Oh, and as a side note, Inva did solve a problem, without killing anyone, and without injuring anyone in the party (knicking Victor or Geribaldi with the spade would have worked just as well). So, for Inva that's actually a step in the positive direction. Inva's evil, no doubt about it, but she's not the overly violent evil. Her methods of solving problems usually involve pain somewhere in them, but only to the point of getting what she needs. I'm having immense fun with the character, as it's neat to prove that 'evil people do have friends' (obviously gomes aren't in that list *grin*)</p></blockquote><p></p>
[QUOTE="Tristol, post: 2585985, member: 19520"] Not to slight the artistic creativity of our DM, but it went over a little less blatantly than that at the table. It was more along the lines of 'So, who wants the cough up the portal key?'. No one seemed keen on the idea and everyone started to banter back and forth for a moment. So Inva slipped off (as she's quite adept at doing), and returned a moment later with the spade tip covered in blood. Everyone knew what likely happened, but there wasn't exactly much they could do about it now that it was already taken care of. And well, really the number of people on the 'good aligned' side of our party is rather low. I let the DM know that the actual stab was more of a pricking, just enough to draw blood. No scar or anything. I will point out that the DM's creative liberty does work just as well though, and is more of what the character is doing in my head, than what comes out at the table sometimes. Oh, and as a side note, Inva did solve a problem, without killing anyone, and without injuring anyone in the party (knicking Victor or Geribaldi with the spade would have worked just as well). So, for Inva that's actually a step in the positive direction. Inva's evil, no doubt about it, but she's not the overly violent evil. Her methods of solving problems usually involve pain somewhere in them, but only to the point of getting what she needs. I'm having immense fun with the character, as it's neat to prove that 'evil people do have friends' (obviously gomes aren't in that list *grin*) [/QUOTE]
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Shemmy's Planescape Storyhour #2 (Updated x3 10-17-07)
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