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She's back! The swanmay
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<blockquote data-quote="BOZ" data-source="post: 127270" data-attributes="member: 1241"><p><strong>Swans!</strong></p><p></p><p>SWAN</p><p>Medium-Size Animal</p><p>Hit Dice: 1d8+2 (6 hp)</p><p>Initiative: +3 (Dex)</p><p>Speed: 10 ft, fly 50 ft (poor)</p><p>AC: 16 (+3 Dex, +3 natural)</p><p>Attacks: 2 wings +3 melee, 1 bill +2 melee</p><p>Damage: Wing 1, bill 1d2</p><p>Face/Reach: 5 ft by 5 ft/5 ft</p><p>Special Attacks: Blind</p><p>Saves: Fort +2, Ref +5, Will +0</p><p>Abilities: Str 10, Dex 16, Con 14, Int 4, Wis 11, Cha 10</p><p>Skills: Listen +4, Spot +4, Swim +6</p><p>Feats: Weapon Finess (wing, bill)</p><p></p><p>Climate/Terrain: Temperate marsh and aquatic</p><p>Organization: Solitary, flock (2-16)</p><p>Challenge Rating: 1/4</p><p>Treasure: None</p><p>Alignment: Always neutral</p><p>Advancement: 2-3 HD (Medium-Size)</p><p></p><p>Swans are beautiful aquatic birds that inhabit rivers, ponds, lakes, and marshes. These avains are peaceful creatures, and spend most of their time floating on the water in family groups. If a lone swan is encountered, it is always male, but otherwise a group of swans is formed of mated pairs and their young. Very rarely, a swanmay will be found swimming with a flock of swans, in her swan form.</p><p></p><p>COMBAT</p><p>Swans are not agressive and will usually fly or swim away when threatened. If their acute senses detect intruders, all swans join in a loud warning chorus and flee. They will, however, defend a nest of eggs or their young. In combat, the adult swans attack forcefully with a flying leap, trying to blind and disorient the intruder.</p><p> Blind (Ex): If a swan hits an opponent with any of its wing or bill attacks, the opponent will be blinded and confused for that round and the following one, if he fails a Reflex save (DC 13).</p><p> Skills: Swans recieve a +6 racial bonus to Listen and Spot checks.</p><p></p><p>Swans first appeared in the Monster Manual II (Gary Gygax, 1983).</p></blockquote><p></p>
[QUOTE="BOZ, post: 127270, member: 1241"] [b]Swans![/b] SWAN Medium-Size Animal Hit Dice: 1d8+2 (6 hp) Initiative: +3 (Dex) Speed: 10 ft, fly 50 ft (poor) AC: 16 (+3 Dex, +3 natural) Attacks: 2 wings +3 melee, 1 bill +2 melee Damage: Wing 1, bill 1d2 Face/Reach: 5 ft by 5 ft/5 ft Special Attacks: Blind Saves: Fort +2, Ref +5, Will +0 Abilities: Str 10, Dex 16, Con 14, Int 4, Wis 11, Cha 10 Skills: Listen +4, Spot +4, Swim +6 Feats: Weapon Finess (wing, bill) Climate/Terrain: Temperate marsh and aquatic Organization: Solitary, flock (2-16) Challenge Rating: 1/4 Treasure: None Alignment: Always neutral Advancement: 2-3 HD (Medium-Size) Swans are beautiful aquatic birds that inhabit rivers, ponds, lakes, and marshes. These avains are peaceful creatures, and spend most of their time floating on the water in family groups. If a lone swan is encountered, it is always male, but otherwise a group of swans is formed of mated pairs and their young. Very rarely, a swanmay will be found swimming with a flock of swans, in her swan form. COMBAT Swans are not agressive and will usually fly or swim away when threatened. If their acute senses detect intruders, all swans join in a loud warning chorus and flee. They will, however, defend a nest of eggs or their young. In combat, the adult swans attack forcefully with a flying leap, trying to blind and disorient the intruder. Blind (Ex): If a swan hits an opponent with any of its wing or bill attacks, the opponent will be blinded and confused for that round and the following one, if he fails a Reflex save (DC 13). Skills: Swans recieve a +6 racial bonus to Listen and Spot checks. Swans first appeared in the Monster Manual II (Gary Gygax, 1983). [/QUOTE]
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