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Shield as a weapon
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<blockquote data-quote="jaelis" data-source="post: 7151408" data-attributes="member: 60210"><p>Sorry hadn't meant to be so abrupt, but was on my phone and something came up. The point is that its hard to offer advice about something like this if we don't know what your goal is for it.</p><p></p><p>If what you're after is historical accuracy or more realistic combat, your proposed change seems like such a small step. DnD combat is hopelessly unrealistic overall. I think there are better combat system; one I've heard good things about is Riddle of Steel. But grafting that into the dnd rules might not be so easy <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Something broader you might try though is give everyone (or perhaps all martial classes) proficiency with their unarmed strikes, and allow anyone to make an unarmed strike as a bonus action when they take the attack action. (So basically as a default TWF option). Then you could introduce various equipment items that boost your unarmed strike damage. Shields could be included, along with gauntlets, spiked armor, heavy armor itself, bracers, boot spikes, weapon handles, ... whatever you can think of. That at least gets away from the "one swing of your sword" picture which I guess is what bothers you.</p><p></p><p>You'd want to be careful if you have well-optimized melee combatants already, since this could increase their damage. And it definitely steps on the toes of the monk, you might just increase their damage die at level 1 to make up for it.</p></blockquote><p></p>
[QUOTE="jaelis, post: 7151408, member: 60210"] Sorry hadn't meant to be so abrupt, but was on my phone and something came up. The point is that its hard to offer advice about something like this if we don't know what your goal is for it. If what you're after is historical accuracy or more realistic combat, your proposed change seems like such a small step. DnD combat is hopelessly unrealistic overall. I think there are better combat system; one I've heard good things about is Riddle of Steel. But grafting that into the dnd rules might not be so easy :) Something broader you might try though is give everyone (or perhaps all martial classes) proficiency with their unarmed strikes, and allow anyone to make an unarmed strike as a bonus action when they take the attack action. (So basically as a default TWF option). Then you could introduce various equipment items that boost your unarmed strike damage. Shields could be included, along with gauntlets, spiked armor, heavy armor itself, bracers, boot spikes, weapon handles, ... whatever you can think of. That at least gets away from the "one swing of your sword" picture which I guess is what bothers you. You'd want to be careful if you have well-optimized melee combatants already, since this could increase their damage. And it definitely steps on the toes of the monk, you might just increase their damage die at level 1 to make up for it. [/QUOTE]
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