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<blockquote data-quote="green slime" data-source="post: 949200" data-attributes="member: 1325"><p>Sorry Lord Pendragon, I was not commenting on what you were trying to do. I was merely trying to point out that the combination of certain feats/abilities/spells/magic items which have been pointed out by others is ludricous in the extreme (IMNSHO), and I find it difficult to understand why a DM would allow all of these in his game, to the detriment of reason and logic. Not to say that Logic and Reason are all important in a fantasy campaign, but there are limits beyond which the will to suspend disbelief simply ceases and the entire becomes a caricature.</p><p></p><p>I find the thought that some adventurer would run around bearing two shields to be such a joke. What many players really fail to realise, is that in general the DM's job is to challenge all the players equally over the gaming sessions. It tends to lead to a more enjoyable game, we can all agree.</p><p></p><p>Creating an effective character is all and well, but going beyond that is just like entering a nuclear arms race. The DM still has to challenge your character, and it leads to more cheese... Which is fun if all the players get involved, and don't mind the cheese dealt out by the DM, but that isn't always the case. </p><p></p><p>Anyway, none of what I say was really relevant to what YOU originally posted. Sit down talk to the DM, look over the feats suggested here by many insightful posters (both powergaming, and ruleswise), examine what you want to be able to do, and reach an agreement. That way it'll be more fun for everyone involved.</p></blockquote><p></p>
[QUOTE="green slime, post: 949200, member: 1325"] Sorry Lord Pendragon, I was not commenting on what you were trying to do. I was merely trying to point out that the combination of certain feats/abilities/spells/magic items which have been pointed out by others is ludricous in the extreme (IMNSHO), and I find it difficult to understand why a DM would allow all of these in his game, to the detriment of reason and logic. Not to say that Logic and Reason are all important in a fantasy campaign, but there are limits beyond which the will to suspend disbelief simply ceases and the entire becomes a caricature. I find the thought that some adventurer would run around bearing two shields to be such a joke. What many players really fail to realise, is that in general the DM's job is to challenge all the players equally over the gaming sessions. It tends to lead to a more enjoyable game, we can all agree. Creating an effective character is all and well, but going beyond that is just like entering a nuclear arms race. The DM still has to challenge your character, and it leads to more cheese... Which is fun if all the players get involved, and don't mind the cheese dealt out by the DM, but that isn't always the case. Anyway, none of what I say was really relevant to what YOU originally posted. Sit down talk to the DM, look over the feats suggested here by many insightful posters (both powergaming, and ruleswise), examine what you want to be able to do, and reach an agreement. That way it'll be more fun for everyone involved. [/QUOTE]
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