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Shield Block Feat - Your Thoughts?
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<blockquote data-quote="the_bruiser" data-source="post: 1358998" data-attributes="member: 6126"><p>As always, thanks for your comments. </p><p></p><p></p><p></p><p>Re 1), I’ve mentioned above the difficulty in creating a “balanced” AC adjustment – it’s not as easy / accurate / precise as you might think. Check up the page a little bit - if you don't understand or disagree with my reasoning in that post, let's discuss!</p><p></p><p>Re 2), I hate to endanger the good feelings we have regarding the Nifft stories <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />, but the feat is explicitly limited to once per round, in order to make it not effective against multiple foes, per my original post.</p><p></p><p>Final thoughts? Are you abandoning me now, Nifft?</p><p></p><p></p><p></p><p>A few thoughts here, Spyritwind. I’ve numbered your main points for easy reference. </p><p></p><p>Re 1), Is that really your experience? In my experience, as a party increases in levels, the attack bonuses of enemies advance faster than the party’s AC. As such, the party gets easier and easier to hit (though they have more HP), and AC matters less. As such, the damage that characters deal while taking the damage becomes more important, making GS even more superior comparatively. Interesting that you’ve had different experiences!</p><p></p><p>Re 2), a straight AC bump doesn’t capture what I really want to get at. All an AC bonus does is make the LSS against numerous weak foes, where it is already an okay choice, but does little to address the broader concern, which is LSS greater inferiority vs. stronger foes. </p><p></p><p>Re 3), Believe it or not, lower strength shifts the balance MORE in the GS favor. Why? At baseline (no STR bonus), the GS does 2d6=7+2x power attack. The LSS does d8=4.5(ish)+1x power attack. So, with 0 PA, comparison is 7 to 4.5, and with 5 PA, comparison is 17 to 9.5 – ratios of 1.6x and 1.8x. At an 18 strength with specialization, however, the numbers increase to 2d6+4*1.5+2 = 15 for GS vs. d8+4+2 = 10.5 for LSS. With 5 PA, comparison is 25 to 15.5. These ratios are 1.4x and 1.6x. So, believe it or not, the damage ratio goes MORE in favor of the GS at 10 str vs. 18 str by 0.2x.</p><p></p><p>Re 4), don’t you have to have a 13 dex to take dodge? If so, not everybody can take it, right? </p><p></p><p>Wow, thanks for the thoughtfulness in your reply! I appreciate it.</p><p></p><p></p><p></p><p>Well, this is like the dodge thing above – doesn’t expertise require a 13 INT? I’m looking to make the STYLE comparatively better – not just make characters with a 13 dex or 13 int better able to use the style. Is this a failure on my part?</p><p></p><p>Thanks again for the feedback, guys. Keep it coming!</p></blockquote><p></p>
[QUOTE="the_bruiser, post: 1358998, member: 6126"] As always, thanks for your comments. Re 1), I’ve mentioned above the difficulty in creating a “balanced” AC adjustment – it’s not as easy / accurate / precise as you might think. Check up the page a little bit - if you don't understand or disagree with my reasoning in that post, let's discuss! Re 2), I hate to endanger the good feelings we have regarding the Nifft stories :), but the feat is explicitly limited to once per round, in order to make it not effective against multiple foes, per my original post. Final thoughts? Are you abandoning me now, Nifft? A few thoughts here, Spyritwind. I’ve numbered your main points for easy reference. Re 1), Is that really your experience? In my experience, as a party increases in levels, the attack bonuses of enemies advance faster than the party’s AC. As such, the party gets easier and easier to hit (though they have more HP), and AC matters less. As such, the damage that characters deal while taking the damage becomes more important, making GS even more superior comparatively. Interesting that you’ve had different experiences! Re 2), a straight AC bump doesn’t capture what I really want to get at. All an AC bonus does is make the LSS against numerous weak foes, where it is already an okay choice, but does little to address the broader concern, which is LSS greater inferiority vs. stronger foes. Re 3), Believe it or not, lower strength shifts the balance MORE in the GS favor. Why? At baseline (no STR bonus), the GS does 2d6=7+2x power attack. The LSS does d8=4.5(ish)+1x power attack. So, with 0 PA, comparison is 7 to 4.5, and with 5 PA, comparison is 17 to 9.5 – ratios of 1.6x and 1.8x. At an 18 strength with specialization, however, the numbers increase to 2d6+4*1.5+2 = 15 for GS vs. d8+4+2 = 10.5 for LSS. With 5 PA, comparison is 25 to 15.5. These ratios are 1.4x and 1.6x. So, believe it or not, the damage ratio goes MORE in favor of the GS at 10 str vs. 18 str by 0.2x. Re 4), don’t you have to have a 13 dex to take dodge? If so, not everybody can take it, right? Wow, thanks for the thoughtfulness in your reply! I appreciate it. Well, this is like the dodge thing above – doesn’t expertise require a 13 INT? I’m looking to make the STYLE comparatively better – not just make characters with a 13 dex or 13 int better able to use the style. Is this a failure on my part? Thanks again for the feedback, guys. Keep it coming! [/QUOTE]
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