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General Tabletop Discussion
*Pathfinder & Starfinder
Shield Block Feat - Your Thoughts?
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<blockquote data-quote="Scion" data-source="post: 1359046" data-attributes="member: 5777"><p>most fighter types do have a str 13+ that is true <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>No worries though, I was just trying to toss out the parallel to thf. In order to do as well in another area as it does you pretty much have to go for what will help you. Expertise helps sword and boarder more than thf (in the above example at least)</p><p></p><p>I dont like the 'blocking' mechanic though. For a lot of reasons unfortunately <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p>There are some houserules floating around about helmets granting a bonus vs critical hits, you could probably add on something like that for shields as well.</p><p></p><p>Failing that, how about a combat option that when you are hit the combatant has to roll a percentage chance (either 20 or 50%), if they fail then you get to have all of the damage you would have taken from that hit go to the shield instead.</p><p></p><p>This will probably wind up killing the shield eventually, but it might have something like the effect you want?</p><p></p><p>Edit: if the damage destroys the shield then any excess damage would fall on the creature holding it of course.</p></blockquote><p></p>
[QUOTE="Scion, post: 1359046, member: 5777"] most fighter types do have a str 13+ that is true ;) No worries though, I was just trying to toss out the parallel to thf. In order to do as well in another area as it does you pretty much have to go for what will help you. Expertise helps sword and boarder more than thf (in the above example at least) I dont like the 'blocking' mechanic though. For a lot of reasons unfortunately :( There are some houserules floating around about helmets granting a bonus vs critical hits, you could probably add on something like that for shields as well. Failing that, how about a combat option that when you are hit the combatant has to roll a percentage chance (either 20 or 50%), if they fail then you get to have all of the damage you would have taken from that hit go to the shield instead. This will probably wind up killing the shield eventually, but it might have something like the effect you want? Edit: if the damage destroys the shield then any excess damage would fall on the creature holding it of course. [/QUOTE]
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Shield Block Feat - Your Thoughts?
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