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Shield Block Feat - Your Thoughts?
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<blockquote data-quote="Darklone" data-source="post: 1360078" data-attributes="member: 1372"><p>Two points (one for this and one for the thread <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />):</p><p>The blow that shattered your shield was pretty likely to cripple your arm as well, often without leaving the shield nearly untouched. Wielding a spear or a bastard sword in melee combat was much better if you wanted to get out unscathed since most open injuries were a deadly threat as well. </p><p></p><p>For the feat: </p><p>Think about something like Shield Specialisation (+1 AC, +2 while fighting defensively, as in the KPG update sheets), if you don't want to screw the existing combat system. Giving a higher bonus to AC would be too much. Fighter builds at level 6 with AC 35 in defense mode (without magic) are already pretty hard to hit, Doubling Expertise's bonus to AC would make it a 40. </p><p></p><p>IME, shields are fine, the problem with the sword&board style in D&D: You cause less damage, many combats are/should be won by causing damage faster than the others. If someone is difficult to hit, then the opponents go for your buddy the raging barbarian. That's a tactics problem, not a balance problem with weapons and shields. </p><p>It's obviously that a team needs team tactics. If someone plays tank, it only makes sense if the opponents attack him and not the lightly armoured spellcaster. If you're the only sword&boarder in a group with two greatsword barbarians and a TWF twink fighter, you gonna get bored.</p><p></p><p>Check out the available ACs for Fightertypes in D&D with or without shields and compare them to averaged attack values of characters of the same level. Shields make a huge difference here, often nearly halving the chance to be hit by the first attack of someone of your own level. </p><p></p><p>But you face the same problem as a single polearm wielder: Spring attack is not worth it if your buddies go for full attack action exchanges with the monsters.</p></blockquote><p></p>
[QUOTE="Darklone, post: 1360078, member: 1372"] Two points (one for this and one for the thread ;)): The blow that shattered your shield was pretty likely to cripple your arm as well, often without leaving the shield nearly untouched. Wielding a spear or a bastard sword in melee combat was much better if you wanted to get out unscathed since most open injuries were a deadly threat as well. For the feat: Think about something like Shield Specialisation (+1 AC, +2 while fighting defensively, as in the KPG update sheets), if you don't want to screw the existing combat system. Giving a higher bonus to AC would be too much. Fighter builds at level 6 with AC 35 in defense mode (without magic) are already pretty hard to hit, Doubling Expertise's bonus to AC would make it a 40. IME, shields are fine, the problem with the sword&board style in D&D: You cause less damage, many combats are/should be won by causing damage faster than the others. If someone is difficult to hit, then the opponents go for your buddy the raging barbarian. That's a tactics problem, not a balance problem with weapons and shields. It's obviously that a team needs team tactics. If someone plays tank, it only makes sense if the opponents attack him and not the lightly armoured spellcaster. If you're the only sword&boarder in a group with two greatsword barbarians and a TWF twink fighter, you gonna get bored. Check out the available ACs for Fightertypes in D&D with or without shields and compare them to averaged attack values of characters of the same level. Shields make a huge difference here, often nearly halving the chance to be hit by the first attack of someone of your own level. But you face the same problem as a single polearm wielder: Spring attack is not worth it if your buddies go for full attack action exchanges with the monsters. [/QUOTE]
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