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General Tabletop Discussion
*Pathfinder & Starfinder
Shield Charge equivalent?
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<blockquote data-quote="James McMurray" data-source="post: 322172" data-attributes="member: 743"><p>Even if you can preventthem from charging you, you can't prevent them from moving towards you. If you have boots of striding and springing you can get far enough away, but you then have to move that same speed to reach them again.</p><p></p><p>Also, they could always just ready an attack for when you get within 15'. Then, when you get near, they charge with their readied action. If they hit you, they are ahead on damage (and will win if even trades continue). If they trip you, your spring attack is ruined and they can full attack you on their next turn. If they disarm you, your spring attack is ruined, and they can full attack you on their next turn (or force you to move away at the very least).</p><p></p><p>Spring attack is great in some instances, but unless your movement rate greatly outmatches your foes or you have a wall of friends to run in and out of, Spring attck is nearly useless in the standard use I see it being given: move in and attack, then move to safety. At least, it is nearly useless against and intelligent foe.</p></blockquote><p></p>
[QUOTE="James McMurray, post: 322172, member: 743"] Even if you can preventthem from charging you, you can't prevent them from moving towards you. If you have boots of striding and springing you can get far enough away, but you then have to move that same speed to reach them again. Also, they could always just ready an attack for when you get within 15'. Then, when you get near, they charge with their readied action. If they hit you, they are ahead on damage (and will win if even trades continue). If they trip you, your spring attack is ruined and they can full attack you on their next turn. If they disarm you, your spring attack is ruined, and they can full attack you on their next turn (or force you to move away at the very least). Spring attack is great in some instances, but unless your movement rate greatly outmatches your foes or you have a wall of friends to run in and out of, Spring attck is nearly useless in the standard use I see it being given: move in and attack, then move to safety. At least, it is nearly useless against and intelligent foe. [/QUOTE]
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Shield Charge equivalent?
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