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*Pathfinder & Starfinder
Shield Charge equivalent?
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<blockquote data-quote="Mistwell" data-source="post: 324339" data-attributes="member: 2525"><p>I think it is a pretty uncreative response to just ban the use of the wooden shield with spikes, just because you do not like how the PC is using this tactic. </p><p></p><p>If you really don't like how the player is using it, just be more creative in how you handle the issue. For example:</p><p></p><p>1) Have some monsters set a spear against this character as a readied action a few times;</p><p>2) Have the terrain be more difficult to move through, by natural means or spells such as web, entangle, grease, etc..;</p><p>3) Use more flying creatures, or burrowing creatures;</p><p>4) Set up monsters in an area that is in sight, but not in a straight line to attack, such as monsters behind a barrier pelting the PC's with ranged weapons, preventing a charge over the barrier;</p><p>5) Set up more floor-based traps between the PC's and the monsters. You can even have a trap triggered by anything that moves across it at high speeds. For example, if the monsters move at 30 feet in 6 seconds, that means they cross a 5 foot square every second, while in combat. Make a trap that triggers if anything crosses it at a speed of .9 seconds or faster.</p><p>6) Use monsters with higher initiatives, and have them close with the PC before he can get a charge off. </p><p></p><p>I'm sure others can offer more ideas to deal with this problem. I just think it will be more satisfying for eveyone involved if you don't ban the tactic, rather than just adding more consequences for its use.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 324339, member: 2525"] I think it is a pretty uncreative response to just ban the use of the wooden shield with spikes, just because you do not like how the PC is using this tactic. If you really don't like how the player is using it, just be more creative in how you handle the issue. For example: 1) Have some monsters set a spear against this character as a readied action a few times; 2) Have the terrain be more difficult to move through, by natural means or spells such as web, entangle, grease, etc..; 3) Use more flying creatures, or burrowing creatures; 4) Set up monsters in an area that is in sight, but not in a straight line to attack, such as monsters behind a barrier pelting the PC's with ranged weapons, preventing a charge over the barrier; 5) Set up more floor-based traps between the PC's and the monsters. You can even have a trap triggered by anything that moves across it at high speeds. For example, if the monsters move at 30 feet in 6 seconds, that means they cross a 5 foot square every second, while in combat. Make a trap that triggers if anything crosses it at a speed of .9 seconds or faster. 6) Use monsters with higher initiatives, and have them close with the PC before he can get a charge off. I'm sure others can offer more ideas to deal with this problem. I just think it will be more satisfying for eveyone involved if you don't ban the tactic, rather than just adding more consequences for its use. [/QUOTE]
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Shield Charge equivalent?
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